MTG EDH Gameplay | Yasova v Lathril v Kitt Kanto v Ixhel | EP93 thumbnail Blurred backdrop thumbnail
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MTG EDH Gameplay | Yasova v Lathril v Kitt Kanto v Ixhel | EP93

Commander's Conclave


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Lathril, Blade of the Elves

    Lathril, Blade of the Elves

    Build a wide board of elf tokens using combat damage triggers, then leverage a life drain ability by tapping elves to deal direct damage and gain life, outpacing opponents through synergy and incremental advantage.

  • Ixhel, Scion of Atraxa

    Ixhel, Scion of Atraxa

    Apply poison counters via infect creatures to weaken opponents, exile cards from their libraries to gain additional resources, and use proliferate effects to accelerate poison accumulation and resource advantage.

  • Yasova Dragonclaw

    Yasova Dragonclaw

    Gain control of opponent creatures with power less than Yasova’s, untap and grant them haste for surprise attacks or combos, disrupting opponents’ plans and turning their own forces against them.

  • Kitt Kanto, Mayhem Diva

    Kitt Kanto, Mayhem Diva

    Populate the battlefield with tokens, use Kitt Kanto's ability to untap creatures and boost a target creature’s power and trample, controlling combat phases and enabling aggressive or defensive plays.

Gameplay Insights

  • 1

    Lathril’s ability to tap multiple elves to drain life created a powerful alternate win condition and allowed her to bypass traditional blockers.

  • 2

    Ixhel’s infect and poison strategy pressured players to manage their life totals carefully while offering card advantage through exiled cards.

  • 3

    Yasova’s creature theft forced opponents to reconsider board development and threatened sudden swings in board control.

  • 4

    Kitt Kanto’s ability to untap creatures and grant trample in combat enabled flexible combat phases, encouraging token generation and manipulation of attackers and blockers.

  • 5

    Early mana ramp and counter distribution, especially with cards like Rishkar, contributed significantly to accelerating board presence and spellcasting capability.

  • 6

    Players carefully balanced aggression and defense due to the threat of stolen creatures and poison counters, resulting in a cautious but tactical midgame.

Notable Cards

  • Rishkar, Peema Renegade

    Rishkar, Peema Renegade

  • Lathril, Blade of the Elves

    Lathril, Blade of the Elves

  • Ixhel, Scion of Atraxa

    Ixhel, Scion of Atraxa

  • Yasova Dragonclaw

    Yasova Dragonclaw

  • Kitt Kanto, Mayhem Diva

    Kitt Kanto, Mayhem Diva

  • Polluted Delta

    Polluted Delta

  • Temple Garden

    Temple Garden

Gameplay Summary

The game kicked off with each player introducing their decks and strategies, setting the stage for a dynamic multiplayer Commander match.

Ixhel, Scion of Atraxa, focused on infect damage and poison counters to slowly weaken opponents and leverage exiled cards for value.

Kitt Kanto aimed to go wide with tokens and control the combat step by untapping creatures and granting trample and buffs, fostering a disruptive board presence.

Lathril, Blade of the Elves, embraced an elf tribal theme, generating tokens from combat damage and leveraging a life drain ability by tapping elves.

Yasova Dragonclaw brought a theft element, gaining control of opponents' creatures with power less than hers and utilizing haste for surprise attacks or combos. Early turns saw players developing their boards with mana, creatures, and utility cards.

Key plays included Rishkar, Peema Renegade supporting counters and mana ramp for Lathril, and Bassoul Nourisher synergizing with 1/1 creatures to grow the board.

Yasova’s ability to steal creatures promised high volatility, while Ixhel’s poison counters applied constant pressure.

The interaction of these varied strategies created tension, with players cautious about allowing any single strategy to snowball.

The game featured several strategic plays around counter distribution, token generation, and careful resource management.

The turning points centered on board state manipulation through theft and poison counters, with the midgame likely pivoting on whether Yasova could leverage stolen creatures effectively or if Lathril’s elves could amass overwhelming numbers. Though the full conclusion is not detailed, the gameplay emphasized gradual buildup, strategic interference, and tactical combat phases.

The win conditions revolved around either proliferating poison counters for Ixhel, overwhelming with elf tokens and life drain for Lathril, or using Yasova’s theft ability to swing momentum via key creatures.

Kitt Kanto’s token-based control added complexity by enabling combat manipulation and resilience.

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