Deck Strategies
Siona, Captain of the Pyleas
Focuses on creating tokens and enhancing them with auras and equipment, utilizing combat damage to control the board and generate incremental advantage.
Kroxa, Titan of Death's Hunger
A disruptive aggro commander that forces opponents to discard while recurring from the graveyard to maintain pressure and chip away at opponents' life totals.
Roon of the Hidden Realm
A flicker-focused deck that exploits enter-the-battlefield effects for value, using creatures like Sun Titan and Coiling Oracle to generate card advantage and board control.
Atris, Oracle of Half-Truths
Graveyard manipulation and opponent card draw disruption, combined with flicker effects to maximize value from graveyard interactions and steal or reuse opponents' permanents.
Gameplay Insights
- 1
Using Ghostly Flicker to repeatedly flicker value creatures such as Coiling Oracle and Reclamation Sage allowed players to continuously disrupt opponents and maintain card advantage.
- 2
Agent of Treachery's ability to steal key creatures was a major game-changer, forcing opponents to adapt quickly or lose control of the board.
- 3
Casting a well-timed board wipe (Deadly Tempest) cleared the board of most creatures, resetting the board state and giving the caster tempo advantage despite losing some creatures themselves.
- 4
Pain Magnification applied additional pressure by punishing opponents for discarding cards, synergizing well with discard-heavy tactics from Kroxa and Atris.
- 5
Players carefully managed their graveyards and used recursion spells like Necromantic Selection and Karmic Guide to maintain board presence and recover from setbacks.
- 6
Negotiating non-aggression pacts (e.g., not forcing discards) showed the political aspect of multiplayer EDH, allowing players to capitalize on their hands and board states.
Notable Cards
Sun Titan
Coiling Oracle
Agent of Treachery
Necropotence
Pain Magnification
Karmic Guide
Soulherder
Crux of Fate
Necromantic Selection
Ghostly Flicker
Destiny Spinner
Thrashing Brontodon
Summary
The game unfolded with all four players developing their boards and leveraging their commanders' unique abilities to generate value and pressure. Early plays included ramp and card draw spells, setting up for midgame threats such as Sun Titan, Coiling Oracle, and various utility creatures. Notable board control moments occurred when a player cast a board wipe to clear smaller creatures while others responded with flicker effects and recursion to maintain board presence. Atris, Oracle of Half-Truths, was used to manipulate opponents' draws and graveyards, while Agent of Treachery enabled powerful theft of key permanents, significantly swinging the game state. Kroxa made an impactful entrance midgame, forcing discards that disrupted opponents' hands and helped to dig through the deck. The game progressed with strategic use of flicker and sacrifice effects to maximize value from creatures like Sun Titan and Soulherder, combined with graveyard recursion elements such as Karmic Guide and Necromantic Selection. Key interactions involved careful timing of removal spells and recursion to maintain tempo and board presence, particularly in response to threats like Agent of Treachery stealing important creatures.