Deck & Commander Strategies
Jorn, God of Winter
Control the board with lock pieces like Winter Orb and disrupt opponents' draws with Notion Thief, then close out the game through attrition and incremental advantage.
Narset, Enlightened Master
Attack with commander and leverage extra turn and powerful noncreature spells to gain incremental advantage and win the game.
Anje Falkenrath
Use aggressive rummaging and madness discard effects to draw through the deck quickly, assemble infinite combos, and win via combo finishers.
Jace, Vryn's Prodigy
Generate storm count with High Tide and Candelabra of Tawnos, then execute a large storm combo turn to win the game.
Gameplay Insights
- 1
Playing Notion Thief early to disrupt opponents' card draw proved pivotal in slowing down Narset and Jace's plans.
- 2
Anje's ability to discard madness cards and draw multiple times in one turn kept her hand replenished and allowed her to find combo pieces efficiently.
- 3
Winter Orb locked down mana resources, forcing players to carefully sequence their plays and slowing down storm and noncreature spell strategies.
- 4
The interaction between Chaos Warp and Null Rod repeatedly changed the board state, demonstrating the importance of artifact/enchantment hate in this meta.
- 5
Jace's miscount of mana and subsequent pivot to casting Time Twister showed the high-stakes nature of precise mana management in cEDH.
- 6
The use of counterspells like Force of Will and Dovin's Veto to protect key spells or deny opponents was crucial to maintaining tempo and board control.
Notable Cards
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Winter Orb
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Notion Thief
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Anje Falkenrath
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High Tide
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Chaos Warp
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Null Rod
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Force of Will
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Candelabra of Tawnos
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Demonic Tutor
Gameplay Summary
The game began with a tense mana race as all four players quickly established their board presence with key ramp spells and early threats.
Jorn established early control with Winter Orb and Notion Thief to disrupt opponents' card draw and slow the game.
Anje Falkenrath aggressively rummaged through her hand, discarding madness cards to draw into combo pieces while dodging Notion Thief's interference by carefully timing removal spells.
Narset tried to develop a powerful noncreature spell lineup but was repeatedly countered by Force of Will and disrupted by the board state.
Jace focused on assembling a storm combo using High Tide and Candelabra of Tawnos, but missteps and disruption prevented the explosive turn he sought. Key moments included Anje's repeated activation chain drawing multiple cards and the tactical killing of Notion Thief to maintain card advantage.
The Winter Orb by Jorn significantly shaped the pace by limiting mana untaps, forcing players to make more calculated plays.
Chaos Warp and Null Rod interactions between Anje and Jorn repeatedly shifted control of the board.
The game was a battle of attrition with players using interaction and card advantage to set up their win conditions.
Despite cal's near combo with High Tide and Time Twister, denial spells and board disruption kept him from closing out, while Anje's continual card draw and discard synergy positioned her as a primary threat.