S2 Episode 4: Paradox Arcum vs FC-Tazri vs Doomtide Thrasios vs Derevi Wizardball cEDH Gameplay thumbnail Blurred backdrop thumbnail
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S2 Episode 4: Paradox Arcum vs FC-Tazri vs Doomtide Thrasios vs Derevi Wizardball cEDH Gameplay

Laboratory Maniacs


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Arcum Dagsson

    Arcum Dagsson

    Set up artifact-based combos involving Paradox Engine and Scrap Trawler to generate infinite mana and use Walking Ballista to deal lethal damage.

  • General Tazri

    General Tazri

    Assemble Food Chain infinite mana combo with Eternal Scourge or Mist-Hollow Griffin to generate infinite creature mana and use ally sacrifice outlets to win.

  • Tymna the Weaver Thrasios, Triton Hero

    Thrasios, Triton Hero & Tymna the Weaver

    Use Isochron Scepter and Dramatic Reversal for infinite mana, then either draw the deck with Laboratory Maniac or storm off with Aetherflux Reservoir to win.

  • Derevi, Empyrial Tactician

    Derevi, Empyrial Tactician

    Control the board with creatures that tap for counterspells and card draw, use Derevi’s untap ability with combo pieces like Paradox Engine and Intruder Alarm to generate infinite wizards or draw out the deck and win.

Gameplay Insights

  • 1

    Arcum's early protection with Swansong helped ensure his combo pieces resolved despite counterspell-heavy opponents.

  • 2

    Tazri’s mulligan decision was influenced by the presence of damaging lands like Tarnished Citadel and the value of Necropotence, highlighting the importance of early game life management and card draw.

  • 3

    Doomtide Thrasios prioritized a fast mana ramp and card draw setup with Lotus Petal, Chrome Mox, and Carpet of Flowers, preparing for a potential Time Twister reshuffle to reset the board and refuel resources.

  • 4

    Derevi’s deck leveraged multiple tap abilities on wizards to flexibly counter spells or draw cards, increasing resilience and interaction without relying heavily on traditional counterspells.

  • 5

    Gemstone Caverns with Eternal Scourge was used as a powerful pregame play to protect and accelerate Tazri’s combo setup.

  • 6

    The interplay of multiple infinite mana/combo engines created a tense environment where timing and protection of key pieces were crucial to securing a win.

Notable Cards

  • Paradox Engine

    Paradox Engine

  • Walking Ballista

    Walking Ballista

  • Food Chain

    Food Chain

  • Eternal Scourge

    Eternal Scourge

  • Isochron Scepter

    Isochron Scepter

  • Dramatic Reversal

    Dramatic Reversal

  • Laboratory Maniac

    Laboratory Maniac

  • Aetherflux Reservoir

    Aetherflux Reservoir

  • Derevi, Empyrial Tactician

    Derevi, Empyrial Tactician

  • Chrome Mox

    Chrome Mox

  • Carpet of Flowers

    Carpet of Flowers

  • Gemstone Caverns

    Gemstone Caverns

  • Manalith

    Manalith

  • Tarnished Citadel

    Tarnished Citadel

  • Bloodstained Mire

    Bloodstained Mire

  • Ponder

    Ponder

  • Flusterstorm

    Flusterstorm

  • Gilded Drake

    Gilded Drake

  • Sterling Grove

    Sterling Grove

  • Seedborn Muse

    Seedborn Muse

  • Quest for Renewal

    Quest for Renewal

  • Intruder Alarm

    Intruder Alarm

  • Voidmage Prodigy

    Voidmage Prodigy

  • Meddling Mage

    Meddling Mage

Gameplay Summary

The game began with Paradox Arcum setting up a classic combo involving Paradox Engine, Sentinel, Flute, Scrap Trawler, and Mirror Retriever to generate infinite mana and then use Walking Ballista as a finisher.

Arcum's opening hand was nearly perfect, allowing a quick start with protection via Swansong.

Meanwhile, Food Chain Tazri focused on assembling the Food Chain infinite mana combo involving Eternal Scourge or Mist-Hollow Griffin combined with Tazri's ally synergies to win through infinite creature mana and subsequent ally sacrifice outlets.

The Doomtide Thrasios deck aimed at generating infinite mana through the Isochron Scepter and Dramatic Reversal combo, followed by drawing the deck and winning with Laboratory Maniac or storming off with Aetherflux Reservoir.

Derevi Wizardball played a more interactive control game, leveraging Derevi's triggered ability to untap creatures, tapping creatures with wizard synergies for counterspells and card draw, and using combo pieces like Paradox Engine and Intruder Alarm to create infinite wizards or draw out the deck for a win.

Early plays involved key ramp spells and strategic imprints, with counters and interaction shaping the pace.

The game was poised to be a fast, combo-driven match with multiple infinite mana engines vying for control and victory.

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