Deck Strategies
Pako, Arcane Retriever and Haldan, Avid Arcanist
Exile cards from opponents' libraries on attacks with Pako to gain access to powerful non-creature spells through Haldan’s ability, then cast those spells to control the board and pump a dog creature for lethal damage.
Tymna the Weaver and Sidar Kondo of Jamuraa
Deploy a low-to-the-ground human tribal deck that uses sacrifice and graveyard interactions to generate card advantage and deal incremental damage through wide board presence.
Nymris, Oona's Trickster
Leverage flash creatures and instant-speed interaction to disrupt opponents and maintain tempo, using Nymris’s ability to capitalize on flash to generate value and protect threats.
Saheeli, the Gifted
Utilize artifact synergies and cost reduction to deploy efficient artifact creatures quickly, combining red and blue spells to generate board presence and pressure opponents with aggressive attackers.
Gameplay Insights
- 1
Pako’s attack triggers exiling the top cards of each opponent’s library, effectively disrupting resources while fueling Haldan’s casting ability.
- 2
Casting Lance via Haldan’s effect to pump a dog creature created a sudden combat threat that forced opponents to respond.
- 3
Early mana acceleration with cards like Arcane Signet and Lotus Pedal allowed players to quickly deploy their game plans before opponents could stabilize.
- 4
Tymna and Sidar’s low-cost human creatures combined with graveyard recursion helped maintain card draw and board presence under pressure.
- 5
Nymris’s flash creatures enabled reactive plays, allowing the deck to adapt to threats and maintain tempo against aggressive strategies.
- 6
Saheeli’s deck featured artifact synergies that reduced casting costs, allowing for explosive board development and swift aggression.
Notable Cards
Pako, Arcane Retriever
Haldan, Avid Arcanist
Tymna the Weaver
Sidar Kondo of Jamuraa
Nymris, Oona's Trickster
Saheeli, the Gifted
Lance
Arcane Signet
Ancient Tomb
Summary
The game featured a competitive four-player Commander match with decks led by Tymna the Weaver and Sidar Kondo of Jamuraa, Pako, Arcane Retriever and Haldan, Avid Arcanist, Nymris, Oona's Trickster, and Saheeli, the Gifted. Early turns saw fast mana acceleration, with players deploying ramp artifacts and lands to quickly establish board presence. Notably, Pako, Arcane Retriever aggressively exiled opponents' libraries on attacks, synergizing with Haldan to cast exiled non-creature spells, including Lance to pump up a dog creature for combat damage. Tymna and Sidar’s deck focused on low-cost human creatures and graveyard synergy to generate card advantage through combat. Meanwhile, Nymris’ flash-oriented deck created interaction and tempo plays by leveraging flash creatures, while Saheeli’s artifact-heavy deck aimed to reduce costs for powerful creatures and smash face quickly. The dynamics included early combat exchanges and attempts to build board states, with Pako’s exiling and casting combo emerging as a key threat. The gameplay revolved around managing tempo, leveraging graveyard and exile synergies, and maintaining pressure through aggressive creatures and card draw. The win condition centered around Pako’s ability to cast multiple exiled spells each turn, growing a large creature to close out the game, while the other decks contested with incremental value and combat damage.