Deck Strategies
Isshin, Two Heavens as One
A Voltron-style aggressive deck that doubles triggered combat abilities to enhance damage output, supported by equipment and combat tricks to quickly reduce opponents' life totals.
Sefris of the Hidden Ways
A grindy, dungeon-crawling deck that slowly builds value through venturing into dungeons and controlling the board, relying on synergy and incremental advantage.
Thrun, Breaker of Silence
A resilient green-white (Naya) deck that plays uncounterable spells with trample and punishes opponents for using non-green spells, focusing on straightforward aggressive creatures and disruption.
Varina, Lich Queen
A zombie tribal deck that generates zombie tokens through graveyard interactions and combat damage, drawing and discarding cards to maintain card advantage and board presence.
Gameplay Insights
- 1
Isshin’s ability to double triggered combat abilities, combined with equipment like Sword of the Animist, created explosive damage turns that pressured opponents heavily.
- 2
Thrun’s uncounterable nature forced players to adapt their strategies as they could not rely on counters to stop his spells, shifting the game's tempo.
- 3
Varina’s zombie token generation and card draw-discard mechanics provided a steady engine for card advantage, allowing for sustainable pressure.
- 4
Sefris’s dungeon mechanics led to a slower, grindier gameplay style that contrasted with the aggressive ramps of the other decks, creating diverse pacing at the table.
- 5
Use of powerful mana acceleration artifacts like Ancient Tomb and Chromatic Lantern enabled players to deploy threats and combos earlier than usual, accelerating game flow.
Notable Cards
Isshin, Two Heavens as One
Thrun, Breaker of Silence
Varina, Lich Queen
Sefris of the Hidden Ways
Ancient Tomb
Vampiric Tutor
Chromatic Lantern
Undead Warchief
Sword of the Animist
Demonic Consultation
Summary
The game began with players ramping and setting up their mana bases, quickly establishing board presence with key early plays. Varina, Lich Queen focused on zombie token generation and card draw through combat damage, while Thrun, Breaker of Silence, leveraged his uncounterable nature and trample to push through damage and control. Isshin, Two Heavens as One doubled triggered abilities to maximize combat effects, equipping powerful swords to boost his attackers. Sefris of the Hidden Ways brought a dungeon-crawling theme with a grindy, strategic playstyle, though his deck operated at a slower pace compared to the others. A pivotal moment occurred when Isshin swung with multiple creatures, doubling his combat triggers and rolling dice to add bonuses like first strike and deathtouch, significantly increasing damage output. This aggressive strategy forced opponents into defensive postures. The Professor, piloting Thrun, used non-green spells to maintain pressure and resilience, making his creatures hard to interact with. Meanwhile, Varina's zombie tokens and card advantage engine began to build steadily, setting up for a late-game advantage. The combination of aggressive combat buffs, synergistic triggers, and token production created dynamic gameplay with shifting power levels among the players.