I Hate Your Deck #115 Kolodin v Kardur "Chucky"  v Arahba v Ken || Commander Gameplay MTG EDH thumbnail I Hate Your Deck #115 Kolodin v Kardur "Chucky"  v Arahba v Ken || Commander Gameplay MTG EDH thumbnail
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I Hate Your Deck #115 Kolodin v Kardur "Chucky" v Arahba v Ken || Commander Gameplay MTG EDH

I Hate Your Deck

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Kolodin, Triumph Caster

    Kolodin, Triumph Caster

    Kolodin's deck centers on mounts and vehicles that enter with haste and become creatures, enabling rapid and aggressive attacks. The deck uses haste-granting and artifact-creature synergies to maintain tempo and pressure opponents through quick, recurring threats.

  • Kardur, Doomscourge

    Kardur, Doomscourge

    Kardur leverages a red-black demon berserker theme that punishes opponents by forcing their creatures to attack other players each turn, creating chaos and draining life with triggers whenever attacking creatures die. The deck also contains secret layer cards, adding a unique flavor and value engine.

  • Arahbo, Roar of the World

    Arahbo, Roar of the World

    Arahbo leads a cat tribal deck that focuses on building a board of cats that grow stronger each turn thanks to Eminence. The deck buffs cats with +3/+3 and trample, aiming to deal significant combat damage through large, trampling creatures.

  • Ken Burning Brawler

    Ken's deck uses prowess and combat damage triggers to cast sorcery spells for free, focusing on casting non-creature spells to grow Ken and chain impactful sorceries. The deck aims to maintain tempo and generate card advantage through repeated spellcasting and combat damage.

Gameplay Insights

  • 1

    Kardur's ability to force opponents' creatures to attack other players effectively disrupted the usual combat flow and created tension between opponents, making it difficult for others to form stable alliances or avoid damage.

  • 2

    Kolodin's mounts and vehicles entering with haste combined with their transformation into creatures created a synergy that allowed for aggressive tempo plays early in the game.

  • 3

    Arahbo's Eminence ability ensured that cats on the battlefield consistently grew stronger each turn, making it challenging for opponents to stabilize once the cat tribal started to gain momentum.

  • 4

    Ken's prowess interactions and free casting of sorceries on combat damage provided significant value and the potential for explosive turns, especially when paired with multiple non-creature spells.

  • 5

    The inclusion of secret layer cards in Kardur's deck introduced a flavorful and disruptive element that added to the deck’s thematic identity while providing incremental advantage.

Notable Cards

  • Esper Sentinel

    Esper Sentinel

  • Rousing Refrain

    Rousing Refrain

  • Clifftop Retreat

    Clifftop Retreat

  • Fortified Village

    Fortified Village

Summary

The game began with each player establishing their board presence and mana base, setting the stage for their respective strategies. Kolodin focused on deploying mounts and vehicles, leveraging his ability to grant them haste and turning them into creatures to apply early pressure. Kardur, known as Chucky, played a disruptive red-black deck that forced opponents' creatures to attack others, using goading effects and life loss triggers to manipulate combat dynamics. Arahbo led a cat tribal deck, steadily building a board of cats with increasing power, aiming to overwhelm opponents through combat damage buffing and trample. Ken played a prowess-focused deck that rewarded casting non-creature spells by growing in power and enabling free sorcery casts upon dealing combat damage, adding tempo and value.

Description

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Show Notes:

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