Deck & Commander Strategies
Sisay, Weatherlight Captain
A five-color stax deck that controls the board through equipment and protection effects, aiming to lock opponents out of the game while assembling a toolbox of powerful legendary creatures.
Winota, Joiner of Forces
A stax and aggressive creature deck that leverages red and white mana to quickly deploy threats and disrupt opponents, using Winota's ability to cheat in powerful humans for combat advantage.
Korvold, Fae-Cursed King
A Jund midrange deck that produces treasure tokens for mana acceleration and card draw, focusing on value creatures like Darkside Extortionist and combo pieces like Twinflame to generate overwhelming board presence and card advantage.
Unctus, Grand Metatect
A mono-blue deck built around tapping and untapping creatures to draw cards and generate incremental value, setting up complex two-card combos to break parity and gain card advantage.
Gameplay Insights
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Korvold's player smartly cast Time Twister before cracking their Black Lotus, maximizing the value of the reshuffle and card draw in the same turn.
- 2
Winota’s early deployment of mana sources and low-cost creatures allowed quick pressure and potential stax disruption, setting the pace of the game.
- 3
Sisay’s use of Cliffside Rescuer to grant protection from opponents' spells was a key defensive maneuver to maintain board presence against aggressive decks.
- 4
Unctus’s strategy revolved around leveraging the commander’s synergy with tapping and untapping creatures to draw cards and find combo pieces efficiently.
- 5
Players carefully weighed defensive plays such as choosing whether to use removal spells or hold back, anticipating explosive turns from Korvold’s treasure-based ramp and Winota’s human tribal triggers.
Notable Cards
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Ancient Tomb
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Ornithopter
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Carpet of Flowers
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Mox Diamond
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Sol Ring
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Cliffside Rescuer
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Mother of Runes
Gameplay Summary
The game featured a dynamic four-player Commander match with Sisay, Weatherlight Captain; Winota, Joiner of Forces; Korvold, Fae-Cursed King; and the new mono-blue commander Unctus, Grand Metatect.
Early plays saw Winota setting up with red and white mana sources and deploying early threats like Ornithopter and Carpet of Flowers to ramp and control the board.
Korvold focused on a Jund midrange strategy leveraging treasures and card draw spells, quickly developing a board presence with creatures like Darkside Extortionist and using powerful ramp artifacts including Mox Diamond and Sol Ring to accelerate his game plan.
Unctus, Grand Metatect utilized tap/untap synergies to generate value, aiming to draw cards and combo off with creatures that untap others, while Sisay worked towards a stax lock, aiming to shut opponents down with powerful equipment and protection effects.