Deck Strategies
Child of Alara
Leverages lands-themed synergies and combos to generate value and potentially win through explosive land-based interactions.
Jor Kadeen, the Prevailer
Uses metalcraft and token generation to give creatures a powerful anthem effect, aiming for aggressive damage output.
Phage the Untouchable
A mono-black artifact control deck with many tutors, focused on protecting key pieces like Platinum Angel and disrupting opponents to win through attrition or combo.
Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence
A casual life-gain and value-oriented deck designed around incremental advantages rather than combo or heavy synergy.
Gameplay Insights
- 1
Jor Kadeen’s metalcraft synergy can quickly turn the board state in his favor by granting creatures +3/+3, making token-based strategies much more threatening.
- 2
Phage’s deck uses a high density of tutors and artifact mana to assemble powerful combos while protecting key pieces with cards like Platinum Angel and Torpor Orb.
- 3
Child of Alara’s deck, built around lands and multiple copies of Storm Cauldron, offers a unique combo approach that can overwhelm opponents if not disrupted.
- 4
The presence of Sundial of the Infinite in Phage’s deck allows for strategic manipulation of the turn sequence, potentially saving crucial permanents or stopping opponent actions.
- 5
The variety in deck power levels highlights the importance of adapting playstyle and targeting in multiplayer Commander games, especially when some decks are combo-heavy while others rely on incremental gains.
Notable Cards
Storm Cauldron
Omnath, Locus of Creation
Platinum Angel
Torpor Orb
Sundial of the Infinite
Disenchant
Summary
The multiplayer Commander game featured four distinct decks led by Child of Alara, Jor Kadeen, the Prevailer, Phage the Untouchable, and Rune-Tail, Kitsune Ascendant. Early game discussions revealed that the decks varied widely in power and strategy, with some players receiving decks built around combos and synergy, and others ending up with less optimized or 'stinker' decks. The Child of Alara deck was centered around a lands-based strategy with synergy for generating value and potentially a combo finish, while Jor Kadeen's deck focused heavily on metalcraft and token generation to apply pressure with a powerful anthem effect. Phage's deck was a mono-black artifact-heavy control build with numerous tutors and a strong emphasis on protection and disruption using cards like Platinum Angel and Torpor Orb. Rune-Tail's deck was described as a life-gain themed deck with casual value plays, reflecting a more beginner or nostalgic approach to Commander. Key turning points included the revelation of the metalcraft synergy in Jor Kadeen's deck, which could quickly boost the board's power, and the presence of powerful artifact combos and tutors in Phage's deck, posing a significant threat to opponents. Child of Alara's lands-based combo also promised explosive plays if left unchecked. The game dynamics featured tension as players navigated these different power levels and strategies, with the possibility of sudden shifts from combo triggers or board wipes that could reset the board. The win conditions varied: Jor Kadeen aimed for an aggressive, anthem-driven damage output; Child of Alara looked to leverage lands and possibly combos; Phage relied on artifact control and protection to outlast others; and Rune-Tail's deck appeared to focus on incremental advantage through life gain and creature value.