Thrasios Bowl Round 2! cEDH Gameplay - Tevesh vs Krark vs Vial Smasher vs Dargo thumbnail Blurred backdrop thumbnail
Far North MtG profile icon

Thrasios Bowl Round 2! cEDH Gameplay - Tevesh vs Krark vs Vial Smasher vs Dargo

Far North MtG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Tevesh Szat, Doom of Fools

    Tevesh Szat, Doom of Fools

    Utilizes Sultai colors to set up combo lines involving Hullbreaker Horror and Displacer effects, leveraging Tevesh as a mana outlet to generate infinite mana and win via infinite casting or damage.

  • Thrasios, Triton Hero

    Thrasios, Triton Hero

    Acts as a versatile value engine paired with a partner commander; focuses on efficient mana ramp, card selection, and combo enablers to assemble game-winning infinite combos.

  • Krark, the Thumbless

    Krark, the Thumbless

    Leverages spellslinger synergy to maximize value from casting instants and sorceries, generating multiple effects per spell and aiming for explosive combo turns to close out the game.

  • Vial Smasher the Fierce

    Vial Smasher the Fierce

    Combines aggressive damage triggers with a turbo Nausea and Turbofog style deck, using fast mana and disruption to control the board and push incremental damage toward opponents.

  • Dargo, the Shipwrecker

    Dargo, the Shipwrecker

    Aggressive equipment and combat-focused deck that uses Dargo’s ability to recast equipment from the graveyard, aiming to cripple opponents’ lands and creatures while applying consistent pressure.

Gameplay Insights

  • 1

    Countering the Transmute Artifact targeting Bolas's Citadel with Flusterstorm was a critical disruption that prevented a powerful combo from going off early.

  • 2

    Players prioritized efficient mana development and card selection through fetch lands and ramp artifacts to enable fast and flexible plays.

  • 3

    The use of removal and discard spells like Praetor's Grasp to steal or disrupt key combo pieces influenced the flow of the game heavily.

  • 4

    The interaction between partner commanders and Thrasios allowed for diverse combo avenues, requiring players to adapt their strategies dynamically.

  • 5

    Early aggression with creatures like Biomancer's Familiar was used to apply pressure while setting up combo turns, balancing tempo with combo execution.

Notable Cards

  • Bolas's Citadel

    Bolas's Citadel

  • Flusterstorm

    Flusterstorm

  • Dark Ritual

    Dark Ritual

  • Transmute Artifact

    Transmute Artifact

  • Talisman of Curiosity

    Talisman of Curiosity

  • Hullbreaker Horror

    Hullbreaker Horror

  • Displacer Kitten

    Displacer Kitten

  • Biomancer's Familiar

    Biomancer's Familiar

  • Training Grounds

    Training Grounds

Gameplay Summary

The game began with each player developing their mana base and establishing early board presence, with multiple players casting Thrasios, Triton Hero, signaling the thematic focus of the match.

Early plays involved land fetches, mana acceleration via artifacts like Talisman of Curiosity, and disruption through spells like Dark Ritual and Besieged.

A pivotal moment occurred when one player attempted to assemble a combo involving Bolas's Citadel via Transmute Artifact, which was met with a Flusterstorm counterspell, demonstrating the high level of interaction and counterplay typical in competitive EDH.

Throughout the game, players leveraged their partner commanders to enable various combo lines, with Dargo utilizing aggressive, equipment-based threats, Krark delivering spell-slinging chaos, Vial Smasher applying pressure with damage triggers, and Tevesh providing combo outlets alongside disruptive creatures.

The gameplay was marked by careful resource management, timely removal, and counterspells, culminating in a tense battle of board control and combo execution to secure the win condition.

Watch on YouTube