Deck & Commander Strategies
The First Sliver
Cascade into sliver creatures that buff each other and deal damage through combat triggers, focusing on aggressive board presence and incremental life loss on blockers.
Satoru Umezawa
Build a zombie tribal deck with swampwalk and death triggers to generate tokens and gain incremental value through combat damage and sacrifice effects.
Zopandrel, Hunger Dominus
Ramp mana quickly to cast big stompy creatures and demons that punish opponents when creatures die and provide lifegain, aiming to overwhelm the board.
Be'lakor, the Dark Master
Leverage demons for card draw and damage triggers, creating multiple copies of Be'lakor to maximize damage output and control the board through direct demon damage.
Gameplay Insights
- 1
Using multiple copies of Be'lakor to maximize demon damage triggered a powerful chain of card draw and life loss that pressured all opponents.
- 2
Cascade from The First Sliver deck was effectively used to flood the board with synergistic slivers that enhanced each other and inflicted incremental damage.
- 3
Sacrificing creatures to trigger Descendants' Fury allowed for continuous board development by fetching creatures sharing creature types.
- 4
The zombie deck's swampwalk and death triggers created a resilient token engine that punished opponents for blocking or killing zombies.
- 5
Mirroring Cardo Doom Scourge maintained board presence and kept demon damage triggers active even after the original demon died.
- 6
Players managed damage and blocking carefully, often sacrificing creatures strategically rather than trading inefficiently, leveraging triggers that rewarded sacrifice.
Notable Cards
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Be'lakor, the Dark Master
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Homing Sliver
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Descendants' Fury
Gameplay Summary
The game began with players establishing their boards cautiously, but quickly escalated as powerful creatures and synergies emerged.
The First Sliver deck focused on cascading into slivers that buffed each other and triggered life loss on blockers, while Satoru Umezawa's zombie tribal deck built up a board of zombies with swampwalk and death triggers, aiming for incremental value through token generation and combat damage.
Zopandrel ramped into big stompy creatures and demons, leveraging creatures like Cardo Doom Scourge that punished opponents when attackers died and gained life.
Be'lakor, the Dark Master was central to a demon-heavy strategy that drew cards and dealt damage on demon entry, with multiple copies created to maximize impact. Key turning points included Be'lakor's entrance triggering card draw and life loss, the use of cascade on the sliver deck to flood the board with synergistic creatures, and the zombie deck generating death tokens and using swampwalk to push damage through.
A notable moment was when the demon player used a copy effect to replace a Cardo Doom Scourge, maintaining board presence and triggering damage effects.
The game featured numerous combat phases where players exchanged damage, sacrificed creatures to cascade or trigger effects, and leveraged mass tokens.
The win conditions revolved around overwhelming opponents with either a swarm of slivers or zombies, or leveraging demon damage and lifelink to drain opponents, but chaotic interactions and misfortune led to an unpredictable and entertaining match.