Deck Strategies
Aminatou, Veil Piercer
Manipulate turn order and cast spells on other players' turns to maximize value and disrupt opponents, often leveraging 'Miracle' spells and sneaky enchantment removal.
Dogmeat, Ever Loyal
Ramp using artifacts and equipment to quickly grow creatures with counters and modifiers, then apply aggressive combat pressure.
Magar of the Magic Strings
Cast instants and sorceries for free each turn to generate treasures and deal damage, aiming to out-tempo opponents through repeated spellcasting and extra turns.
Erestor of the Council
Utilize voting mechanics and enchantments like Propaganda to control combat and politics, gaining incremental advantages through scrying and card draw while stalling aggression.
Gameplay Insights
- 1
Magar’s use of Temporal Extortion created a high-stakes scenario where opponents had to decide whether to pay half their life total to counter the extra turn, illustrating the power of life as a resource in counterplay.
- 2
Erestor’s deployment of Propaganda effectively delayed attacks but also shifted aggression towards other players, demonstrating how defensive enchantments can influence political dynamics in Commander.
- 3
Storm-Kiln Artist synergized strongly with Magar’s free instant/sorcery casts, generating treasures that enabled explosive mana acceleration and potent board threats.
- 4
The voting mechanics tied to Erestor’s deck, enhanced by Model of Unity, provided incremental card advantage and tempo through repeated scrying and political engagement.
- 5
Aminatou’s strategy of playing on opponents’ turns allowed for flexible removal and disruption, impacting the flow of the game beyond her own turn sequence.
Notable Cards
Temporal Extortion
Storm-Kiln Artist
Propaganda
Model of Unity
Council's Deliberation
Light Up the Stage
Mind Stone
Swiftfoot Boots
Thornwood Falls
Summary
The game began with all players setting up their mana bases and establishing early board presence. Magar of the Magic Strings focused on casting multiple instants and sorceries for free each turn, leveraging treasures generated by Storm-Kiln Artist to build pressure. Aminatou, Veil Piercer aimed to manipulate turns and cast powerful cards on opponents' turns, while Erestor of the Council utilized a voting mechanic combined with enchantments like Propaganda to control combat dynamics and delay aggression. Dogmeat, Ever Loyal ramped up with artifact-based equipment and counters to grow creatures and apply consistent damage. A key turning point occurred when Magar cast Temporal Extortion, an extra turn spell with a unique counter mechanic involving paying half life totals, which created tension and forced players to make difficult decisions about interaction and life management. This spell underscored Magar's strategy of tempo advantage through repeated free spellcasting and disruption. Meanwhile, Erestor's Propaganda slowed down attacks against him but inadvertently encouraged opponents to focus on others, adding a layer of political complexity. The game featured intricate interactions around voting, scrying, and card draw, with each player navigating how to best leverage their commander’s abilities and board state. The ongoing contest over extra turns and life payment highlighted the delicate balance of risk versus reward in this match.