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Final Fantasy Showdown - Commanders from Games 7-10 - EDH Gameplay Ep 107

Decked Out EDH


Commanders featured in this Gameplay Reviewed & Verified

Personalities featured in this Gameplay

Decklists

Deck & Commander Strategies

  • Vivi Ornitier

    Vivi Ornitier

    Focuses on casting instants and sorceries to build power counters, deal incremental damage to all opponents, and leverage prowess triggers for ongoing value and board impact.

  • Squall, SeeD Mercenary

    Squall, SeeD Mercenary

    Utilizes aggressive combat by attacking alone to trigger double strike, while recurring small creatures from the graveyard to maintain pressure and close out games through commander damage.

  • Yuna, Hope of Spira

    Yuna, Hope of Spira

    Centers around enchantments and enchantment creatures, granting them trample, lifelink, and ward, while using recursion to bring enchantments back from the graveyard for sustained board presence.

  • Sephiroth, Fallen Hero

    Sephiroth, Fallen Hero

    Builds a powerful board of modified creatures by placing cell counters that set their power and toughness to 75, aiming to overwhelm opponents with huge threats and recursion of modified creatures.

Gameplay Insights

  • 1

    Using Skullclamp to draw multiple cards off small tokens helped maintain card advantage despite a slow mana base.

  • 2

    Yuna's ability to grant trample and lifelink to enchantments allowed her to apply consistent pressure while staying resilient through recursion.

  • 3

    Squall's strategy of attacking alone to trigger double strike and returning creatures from graveyard maximized his combat effectiveness early on.

  • 4

    Sephiroth's plan to put cell counters on creatures to make them 75/75 created a looming threat that forced opponents to react or be overwhelmed.

  • 5

    Vivi leveraged instants and sorceries to build power counters and deal incremental damage, synergizing well with prowess and damage-dealing artifacts to chip away at opponents’ life totals.

Notable Cards

  • Skullclamp

    Skullclamp

  • Electrostatic Field

    Electrostatic Field

  • Case of the Stashed Skeleton

    Case of the Stashed Skeleton

  • Utopia Sprawl

    Utopia Sprawl

Gameplay Summary

The game featured a showdown between four iconic Final Fantasy-themed commanders, each with distinct strategies reflecting their source material.

Early turns saw players setting up with mana ramp and board presence, including Skullclamp enabling card draw and various creatures entering the battlefield.

Yuna's enchantment-focused deck leveraged her ability to grant trample, lifelink, and ward to all enchantments, while recurring enchantment creatures from the graveyard helped maintain board presence.

Vivi capitalized on casting multiple instants and sorceries to steadily increase his power and deal incremental damage to all opponents, supported by prowess triggers and damage-dealing artifacts like Electrostatic Field. Squall focused on aggressive combat by attacking alone to trigger double strike and recurring low-cost creatures from the graveyard, applying steady pressure.

Sephiroth aimed to build a formidable army of modified creatures with power and toughness set to 75 by placing cell counters, intending to overwhelm opponents with colossal threats.

The game progressed with each player carefully balancing offense and defense, with pivotal moments including Squall's double strike attacks and Yuna's enchantment recursion maintaining a resilient board.

The interplay between incremental damage from Vivi’s spells and the threat of massive creatures from Sephiroth set a dynamic tempo, with the game poised for a dramatic conclusion influenced by these powerful synergies.

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