Deck & Commander Strategies

Ovika, Enigma Goliath
Build a wide board of small creatures through spell-slinging, then leverage the commander as a large flying beater with haste to overwhelm opponents.

Lae'zel, Vlaakith's Champion + Acolyte of Bahamut
Ascend to gain additional benefits while deploying dragons to capitalize on their powerful effects and synergy with ascension mechanics.

Breena, the Demagogue
Manipulate opponents and the table state while discounting and casting dragons to dominate the battlefield.

Trynn, Champion of Freedom + Silvar, Devourer of the Free
Generate humans and sacrifice them to Silvar to grow the commander while maintaining pressure through token production and combat.
Gameplay Insights
- 1
Players used Vault of Voters' Dilemma to create political tension through secret voting, forcing opponents to weigh the cost of losing tokens versus card draw.
- 2
Corey's use of Bloodthirsty Blade to enhance Lae'zel boosted offensive pressure with commander damage, showcasing synergy between equipment and commander abilities.
- 3
John's early removal of Mana Gorger Hydra prevented opponents from building an early large threat, controlling the tempo of the game.
- 4
The incremental buildup of tokens and combat damage established a steady pressure environment, with players prioritizing board development and synergy over immediate all-in attacks.
- 5
Players demonstrated awareness of timing and triggers, such as correctly interpreting when attacking triggers apply and when not, maintaining game state advantages.
Notable Cards
-

Ovika, Enigma Goliath
-

Lae'zel, Vlaakith's Champion
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Acolyte of Bahamut
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Breena, the Demagogue
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Trynn, Champion of Freedom
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Silvar, Devourer of the Free
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Arcane Signet
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Bloodthirsty Blade
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Adeline, Resplendent Cathar
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Traverse the Outlands
Gameplay Summary
The game opened with John playing Ovika, Enigma Goliath, focusing on spell-slinging and creating a swarm of small creatures to support his commander, a flying beater with haste.
Ashley piloted Lae'zel, Vlaakith's Champion paired with Acolyte of Bahamut, aiming to ascend and leverage dragons for advantage.
Corey brought Breena, the Demagogue for table manipulation and synergy with dragons, while Reed played Trynn, Champion of Freedom alongside Silvar, Devourer of the Free, focusing on building humans and feeding creatures to Silvar.
Early turns saw token generation, ramp, and some minor combat engagements, with players exploring synergies and board development.
Notably, a vault saga triggered a secret voting phase, introducing political tension as players debated whether to destroy tokens or draw cards.
Combat damage and command damage began to accrue with some players targeting John’s board state and commander.
The game was marked by incremental board development, strategic removal, and setting up for mid-game plays centered on ascension, token swarming, and value generation through commanders' abilities.




















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