Deck & Commander Strategies

Eriette of the Charmed Apple
Auras and enchantment synergy deck that boosts creatures with multiple buffs and gains advantage from playing and controlling enchantments.

Kozilek, the Great Distortion
Colorless ramp and combo-oriented deck focusing on generating large amounts of colorless mana to fuel powerful spells and abilities.

Brudiclad, Telchor Engineer
Budget artifact and token deck that uses commons and uncommons to create synergy and overwhelm opponents with artifact creatures and tokens.

Dogmeat, Ever Loyal
Voltron-style deck focusing on equipping and enchanting Dogmeat to create a large, resilient commander that can deal significant combat damage.
Gameplay Insights
- 1
Applying Unflinching Courage early on Dogmeat created a resilient threat with trample, lifelink, and indestructible, forcing opponents to respond quickly.
- 2
Exiling Dogmeat with Take It by Nightmares disrupted the Voltron player's momentum and delayed their win condition.
- 3
The use of Chalice of the Void with three counters effectively restricted opponents' spell options, providing significant control over the board state.
- 4
Players actively used tap and sacrifice abilities, such as with Mirrodin Pool and Endbringer, to generate card advantage and control the battlefield.
- 5
Combat interactions were carefully managed, with players choosing blockers and attacks to avoid unnecessary losses while applying pressure.
Notable Cards
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Unflinching Courage
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Chalice of the Void
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Heliod, Sun-Crowned
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Wicked Visitor
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Endbringer
Gameplay Summary
The game started with a fairly typical ramp and setup phase, where players developed their mana bases and deployed early creatures and enchantments.
Eriette of the Charmed Apple focused on aura synergies, playing enchantments to buff creatures, while Kozilek, the Great Distortion’s player aimed to leverage colorless ramp and combos.
Brudiclad, Telchor Engineer’s deck was budget-focused, playing commons and uncommons with artifact synergies, and Dogmeat, Ever Loyal’s player explored a Voltron strategy with auras and equipment to build a powerful commander with multiple buffs.
Key turning points included the deployment of unflinching courage on Dogmeat, granting trample, lifelink, and indestructible, which significantly increased the threat level of that board presence.
Another moment came when Take It by Nightmares was cast to exile Dogmeat temporarily, disrupting the Voltron player's momentum.
Meanwhile, the Chalice with three counters became a critical control piece, limiting certain spells and interactions.
The game involved careful resource management, with players leveraging both aggressive attacks and defensive plays, and using enchantment triggers and token generation to maintain pressure.
The win condition centered around either overwhelming opponents with enhanced creature damage or leveraging combos and board control to outvalue others.













![Commander Vs S2E3: Ayli vs Kozilek vs Tazri vs Mina and Denn [MtG: Multiplayer] thumbnail](https://i.ytimg.com/vi/bGHd9YWbpCM/sddefault.jpg)
















![Commander VS S14E4: Hallar VS Kambal VS Brudiclad VS Ob Nixilis [EDH] thumbnail](https://i.ytimg.com/vi/jRld6Avk_R0/sddefault.jpg)


















