Deck & Commander Strategies
Uro, Titan of Nature's Wrath
Utilizes stax elements and control to slow the game’s pace, leveraging incremental card advantage and life gain to outlast opponents. The deck aims to suppress artifact and mana acceleration strategies while stabilizing through value creatures and board control.
Okaun, Eye of Chaos & Zndrsplt, Eye of Wisdom
Focuses on artifact synergies and combo potential with treasures and value engines. The deck aims to ramp quickly and capitalize on treasure tokens to fuel powerful spells and win conditions.
Toxrill, the Corrosive
A stax and control deck that uses board wipes and poison counters to control the battlefield. It emphasizes removing threats efficiently and maintaining pressure with corrosive effects and resilient creatures.
Adeline, Resplendent Cathar
Aggressive token generation and combat-focused. Adeline creates multiple 3/3 soldier tokens with each attack to overwhelm opponents through wide board presence and consistent damage output.
Gameplay Insights
- 1
Early removal of Collector Ouphe was a critical blow to artifact-based ramp decks, forcing them to slow down significantly.
- 2
Null Rod was played strategically to stop treasure and artifact mana acceleration, effectively locking down the board.
- 3
Ellesh Norn’s presence applied continuous pressure by weakening opposing creatures and bolstering stax control.
- 4
Adeline’s token generation became a key win condition once the board stabilized, turning combat into a flood of 3/3 soldiers.
- 5
Toxrill’s mass board wipe effectively reset the battlefield, buying time for players relying on resilient creatures or tokens.
- 6
Players had to carefully decide when to commit threats, balancing aggression with the risk of immediate board wipes or removal.
Notable Cards
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Ragavan, Nimble Pilferer
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Collector Ouphe
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Null Rod
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Toxrill, the Corrosive
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Adeline, Resplendent Cathar
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Pongify
Gameplay Summary
The game began with aggressive early plays, including an opening Ragavan from Bad Kitty and a strong turn two from On Games, who had a Doctor Boy Walker ready.
However, the pace quickly slowed due to heavy stax and control elements, notably a Collector Ouphe that was promptly removed, shifting the balance of power.
Uro’s player used Null Rod and other stax effects to restrict mana acceleration, attempting to suppress the explosive potential of artifacts and treasures, particularly targeting On Games’ potential to leverage Jewel Lotus and other combos.
This created a tense atmosphere where players had to navigate a heavily taxed board state. A pivotal moment came when a mass board wipe was triggered by Toxrill’s player, wiping most creatures except for a few resilient warriors and tokens from Adeline’s triggers.
The presence of Ellesh Norn further complicated the board, applying -2/-2 to opponents' creatures and enhancing survivability for certain threats.
The game revolved around maintaining board control and leveraging incremental advantage through stax pieces and token generation.
Adeline’s ability to produce multiple 3/3 tokens on attack posed continuous pressure, while Toxrill’s and Uro’s control elements kept the board in check.
The game’s outcome hinged on who could best manage the oppressive control and stax effects while pushing through damage with resilient threats.