Deck & Commander Strategies
Aragorn, Hornburg Hero
Aggressively grow creatures through renown triggers, doubling their counters upon dealing combat damage, focusing on fast, lethal combat damage output.
Doran, the Siege Tower (Treebeard)
Disrupt combat by assigning damage based on toughness, slowing opponents' usual attack plans and controlling the battlefield tempo.
Éowyn, Shieldmaiden
Human tribal token generation with first strike and haste, building wide boards to apply pressure and draw cards upon reaching human thresholds.
Aragorn, the Uniter
Multicolor spell casting to trigger varied effects—direct damage, buffing creatures, token creation, and scrying—offering flexible midrange play.
Gameplay Insights
- 1
Using renown counters to exponentially increase creature power and toughness created a fast clock that pressured opponents early.
- 2
Doran's damage assignment based on toughness rather than power effectively disrupted combat math and slowed aggressive strategies.
- 3
The ring mechanic added a strategic layer where players had to carefully choose which creatures to tempt as ring bearers, balancing risk and reward.
- 4
Multicolor triggers from Aragorn, the Uniter allowed for versatile responses each turn, though managing mana colors was a key challenge.
- 5
Token generation from Éowyn created board presence that could quickly overwhelm opponents if unchecked, leveraging haste and trample for immediate impact.
Notable Cards
-
Aragorn, Hornburg Hero
-
Doran, the Siege Tower
-
Éowyn, Shieldmaiden
-
Aragorn, the Uniter
-
Reflecting Pool
-
Soul's Attendant
-
The One Ring
Gameplay Summary
The game featured four players utilizing commanders from the Magic: The Gathering Lord of the Rings special edition set.
Early on, Charlie took an aggressive approach with Aragorn, Hornburg Hero, leveraging first strike and renown to grow his creatures exponentially through combat damage.
Drew played Doran, the Siege Tower (represented by Treebeard), focusing on disrupting combat dynamics by assigning damage based on toughness rather than power, aiming to slow down opponents.
Matt chose Éowyn, Shieldmaiden, creating a token-based strategy with humans that generate additional aggressive tokens and card draw upon reaching thresholds.
Ryan also played an Aragorn variant that triggers different effects based on the colors of spells cast, offering a versatile but complex midrange plan.
The game started with resource plays and mana fixing from lands like Reflecting Pool and Greyhaven to support their multicolor decks. A pivotal moment was the interaction of Charlie's growing renown creatures rapidly escalating threats on the board, forcing others to respond or risk being overwhelmed.
The ring mechanic introduced a unique dynamic where players could tempt creatures to become ring bearers, gaining powerful emblems and augmenting their board presence, adding an evolving layer of strategy.
While disruption and token swarms were present, Charlie's aggressive and scalable damage through renown put significant pressure on opponents.
The game unfolded with players maneuvering around these threats and the ring's temptations, setting the stage for a high-stakes, combat-driven finish.