Oops, All Braids! | Commander Gameplay | Braids vs Braids vs Braids vs Braids | #mtg thumbnail Blurred backdrop thumbnail
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Oops, All Braids! | Commander Gameplay | Braids vs Braids vs Braids vs Braids | #mtg

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Commander featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Braids, Cabal Minion

    Braids, Cabal Minion

    Utilize Braids’ forced sacrifice triggers to disrupt opponents while generating incremental value from creatures entering and leaving the battlefield. Combine with tutors like Demonic Tutor and ramp such as Ancient Tomb to accelerate into powerful plays and potentially combo off in the late game.

  • Braids, Cabal Minion

    Braids, Cabal Minion

    Focus on treasure token synergies and sacrifice outlets to generate value and ramp mana. Employ aggressive creatures and disruption to pressure opponents early while leveraging card draw and recursion for sustained advantage.

  • Braids, Cabal Minion

    Braids, Cabal Minion

    Adopt a controlling Doomsday approach, using mono-black control elements to survive the early game and assemble a game-winning combo late. Use tutors and card advantage engines to piece together the combo despite the chaotic multiplayer environment.

  • Braids, Cabal Minion

    Braids, Cabal Minion

    Play a midrange value deck that emphasizes sacrificing creatures for value, backed by discard effects and incremental damage sources like Orcish Bowmasters. Use card draw and life drain effects to maintain pressure and outlast opponents.

Gameplay Insights

  • 1

    Early deployment of Braids forced opponents to sacrifice permanents and shaped the board state by limiting safe plays.

  • 2

    Players leveraged treasure tokens and mana acceleration to ramp into impactful plays quickly despite the constricted mana base.

  • 3

    The use of Orcish Bowmasters to deal incremental damage to all opponents each time a card was drawn created a significant pressure point.

  • 4

    Discard effects combined with sacrifice mechanics amplified the value of cards like Bloodchief Ascension and Turok, Dread Cantor, enhancing life drain and board control.

  • 5

    One player’s attempt at a late-game Doomsday combo added tension, forcing opponents to balance aggression with defense to disrupt the combo assembly.

  • 6

    Card draw spells like Phyrexian Arena and Night's Whisper were crucial for maintaining hand size in a deck archetype that heavily revolves around sacrificing creatures.

  • 7

    Players prioritized mana efficiency and sequencing, as seen when a player optimized casting sequence for maximum triggers but also learned from a misstep in ordering their spells.

Notable Cards

  • Braids, Cabal Minion

    Braids, Cabal Minion

  • Gutterbones

    Gutterbones

  • Gifted Aetherborn

    Gifted Aetherborn

  • Orcish Bowmasters

    Orcish Bowmasters

  • Bloodchief Ascension

    Bloodchief Ascension

  • Phyrexian Arena

    Phyrexian Arena

  • Ancient Tomb

    Ancient Tomb

  • Demonic Tutor

    Demonic Tutor

  • Chrome Mox

    Chrome Mox

  • Cabal Ritual

    Cabal Ritual

  • Night's Whisper

    Night's Whisper

  • Black Mage's Rod

    Black Mage's Rod

Gameplay Summary

The game featured an intense multiplayer Commander match where all four players used Braids, Cabal Minion as their commander, leading to a heavy focus on sacrifice, value generation, and mono-black synergies.

Early turns saw players establishing their board states with creatures like Gutterbones and Gifted Aetherborn, while ramp and utility lands such as Ancient Tomb and Darkmoor Salvage helped accelerate their strategies.

Braids herself was deployed early to create a strong sacrifice engine, forcing opponents to sacrifice permanents and gaining incremental value from continuous board churn. Throughout the game, players leveraged synergy cards like Orcish Bowmasters to deal incremental damage and amass tokens, Bloodchief Ascension to drain life from opponents, and various card draw engines like Phyrexian Arena and Night's Whisper to maintain hand advantage.

The game shifted as players used discard effects and sacrifice triggers to control the board state and fuel their combos.

One player aimed for a slow, controlling Doomsday pile to win with a complex late-game combo, while others pursued more aggressive or value-based paths.

The interplay between sacrifice triggers, token generation, and recurring threats created a dynamic and punishing environment, where careful resource management and timing of Braids’ triggers dictated the flow and tempo of the game.

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