Prydwen, Regalia, Belligerent, Indomitable | Commander Gameplay thumbnail Blurred backdrop thumbnail
The Dankest Dungeon profile icon

Prydwen, Regalia, Belligerent, Indomitable | Commander Gameplay

The Dankest Dungeon


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • The Prydwen, Steel Flagship

    The Prydwen, Steel Flagship

    Focuses on generating a swarm of human knight tokens by playing non-token artifacts, leveraging artifact synergy to create an aggressive board and overwhelm opponents.

  • The Regalia

    The Regalia

    Likely centers on artifact and equipment synergy, using vehicles and supporting artifacts to control the board and apply pressure through enhanced creatures.

  • The Belligerent

    The Belligerent

    Utilizes treasure tokens and the ability to cast spells and play lands from the top of the library to accelerate mana and maintain card advantage for a storm-like tempo.

  • The Indomitable

    The Indomitable

    Aims to draw cards through combat damage triggers from a large trampling vehicle, using card advantage to fuel continued aggression and board development.

Gameplay Insights

  • 1

    Using Ancient Tomb to accelerate mana enabled quick deployment of powerful artifacts and commanders, establishing early board presence.

  • 2

    The Belligerent’s ability to create treasure tokens and play spells from the top of the library allowed for explosive turns and resource efficiency.

  • 3

    Drawing cards through combat damage with The Indomitable helped maintain momentum and kept the hand full of options during the midgame.

  • 4

    The Prydwen’s synergy with non-token artifacts generated multiple human knight tokens rapidly, creating a significant threat that opponents had to address.

  • 5

    Sacking Expedition Map to find key lands like Ancient Tomb demonstrated prioritizing mana acceleration over tempo loss to enable bigger plays sooner.

Notable Cards

  • The Prydwen, Steel Flagship

    The Prydwen, Steel Flagship

  • The Belligerent

    The Belligerent

  • The Indomitable

    The Indomitable

  • Mystic Forge

    Mystic Forge

  • Ancient Tomb

    Ancient Tomb

  • Expedition Map

    Expedition Map

  • Soul-Guide Lantern

    Soul-Guide Lantern

  • Wizard Class

    Wizard Class

Gameplay Summary

The game showcased a unique four-player Commander match featuring vehicle commanders, a novel concept inspired by upcoming rules allowing vehicles as commanders.

Early turns centered around ramping mana and setting up board presence, with players focusing on deploying their vehicle commanders and supporting artifacts.

The Indomitable established card draw advantage through combat damage triggers, while The Belligerent created treasures and leveraged the top-of-library play abilities to accelerate its game plan.

The Prydwen, Steel Flagship, stood out by generating aggressive human knight tokens whenever non-token artifacts entered the battlefield, quickly building a threatening board state. Key turning points included multiple activations of expedition maps and Ancient Tomb to speed up mana development, enabling powerful artifacts like Mystic Forge and The Prydwen itself to hit the battlefield early.

Combat was impactful, with The Indomitable dealing consistent damage and drawing cards, fueling further plays.

The Belligerent’s treasure tokens and top-deck manipulation created pressure and resource advantage.

The game’s win condition revolved around overwhelming opponents with efficient vehicle crews, artifact synergy, and continuous card advantage to maintain tempo and board control.

Watch on YouTube