Deck & Commander Strategies
Kilo, Apogee Mind
Utilizes +1/+1 counters and proliferate to control the board state, enhancing creatures and permanents while generating incremental advantage over time.
Squall, SeeD Mercenary
Exploits timing interactions between first strike and regular strike damage, flashing equipment to trigger damage twice and quickly reducing opponents’ life totals.
Cid, Timeless Artificer
Generates elemental artifact tokens and buffs them, focusing on artifact synergies and team-wide enhancements to build a strong board presence.
Charix, the Raging Isle
Leverages mill mechanics and crab tribal synergies to pressure opponents’ libraries and fuel graveyard strategies, disrupting opponents while building its own resource base.
Gameplay Insights
- 1
Milling with Ruin Crab and other mill effects successfully pressured opponents’ libraries and enabled graveyard synergies to take shape.
- 2
The timing manipulation between first strike and regular strike damage with Squall and equipment flashing created significant combat damage bursts.
- 3
Cid's ability to generate elemental artifact tokens and buff them provided a growing threat that demanded immediate answers from opponents.
- 4
Kilo's proliferate and counter placement helped swing the balance by incrementally strengthening creatures and disrupting opponents’ permanents.
- 5
Players needed to carefully manage their resources and timing due to the diverse strategies in play, balancing aggression, defense, and disruption.
Notable Cards
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Ruin Crab
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Welding Jar
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Vault of Champions
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Temple of Epiphany
Gameplay Summary
The game featured a diverse set of strategies centered around four unique commanders: Kilo, Apogee Mind; Squall, SeeD Mercenary; Cid, Timeless Artificer; and Charix, the Raging Isle.
Early gameplay saw Olivia (Charix) focusing on a crab-themed deck that leverages mill mechanics, using cards like Ruin Crab to mill opponents and themselves, setting up graveyard synergies.
Joey, playing Cid, emphasized artifact synergy and token generation, aiming to utilize Cid's ability to create elemental tokens and buff them for team-wide benefits.
Alex with Squall played a deck that capitalizes on timing interactions such as first strike and regular strike damage, flashing equipment to trigger multiple damage instances.
Ay piloted Kilo, a precon deck focused on counters and proliferate effects to control the board and build incremental advantage through +1/+1 counters and other counters on permanents and players. A key turning point in the game was the milling strategy from Charix, which pressured players’ resources and helped fuel graveyard interactions.
The artifact tokens and buffs from Cid began to create a strong board presence, while Squall's aggressive strike timing and equipment flashing caused bursts of damage that kept opponents on their toes.
Kilo's proliferate and counter manipulation played a subtle but impactful role in amplifying threats and defenses across the table.
The interplay of mill, artifact tokens, combat tricks, and counter manipulation shaped the flow of the game, with players adapting to threats and attempting to dismantle each other's strategies.
The win condition revolved around leveraging each deck’s synergy—whether through milling to disrupt, combat damage bursts, or overwhelming token and counter advantages.