Commander Gameplay Ep.16 Pako & Haldan v Brago, King Eternal v Hakbal of the Surging Soul MTG EDH thumbnail Blurred backdrop thumbnail
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Commander Gameplay Ep.16 Pako & Haldan v Brago, King Eternal v Hakbal of the Surging Soul MTG EDH

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Pako & Haldan

    Builds a large, aggressive creature by exiling the top cards of all players' libraries on attack to grow Pako with +1/+1 counters, supported by Haldan's counter-doubling abilities and cascade spells to maintain pressure and card advantage.

  • Brago, King Eternal

    Brago, King Eternal

    A flicker-based control deck that repeatedly blinks creatures to maximize enter-the-battlefield effects, detain opponents' threats to slow aggression, and generate incremental advantage through ETB triggers.

  • Hakbal of the Surging Soul

    Hakbal of the Surging Soul

    Leverages merfolk tribal synergies and +1/+1 counters, using explore mechanics and triggers that double counter placement to create a large, evasive army, often protected by islandwalk for unblockable damage.

Gameplay Insights

  • 1

    Using Brago's flicker to repeatedly detain key attacking creatures delayed opponents' aggression effectively, buying time to set up defensive and control plays.

  • 2

    Pako's attack triggers exile from all players' libraries, growing Pako significantly each combat phase and synergizing with Haldan's doubling of counters for rapid escalation.

  • 3

    Hakbal's explore triggers doubled by tribal synergies allowed multiple creatures to grow exponentially in a single turn, quickly tipping board presence in his favor.

  • 4

    Equipping Pako with protective auras like Mirror Shield gave it hexproof and deathtouch, making it a difficult threat to remove and encouraging opponents to use multiple blockers.

  • 5

    The decision to triple-block Pako to kill it demonstrated the high threat level it posed, showing the importance of managing Pako's growth and mitigation to prevent lethal damage.

  • 6

    Detaining Brago with Aorus Arrester and bouncing creatures back with flicker spells created a control loop that prevented opponents from maintaining board advantage for multiple turns.

Notable Cards

  • Pako, Arcane Retriever

    Pako, Arcane Retriever

  • Haldan, Avid Arcanist

    Haldan, Avid Arcanist

  • Brago, King Eternal

    Brago, King Eternal

  • Hakbal of the Surging Soul

    Hakbal of the Surging Soul

  • Master of Pearls

    Master of Pearls

  • Roaming Throne

    Roaming Throne

  • Rune of Might

    Rune of Might

  • Mirror Shield

    Mirror Shield

  • Beast Within

    Beast Within

Gameplay Summary

The three-player Commander game featured a dynamic contest between Pako & Haldan's exile and +1/+1 counter synergy, Brago's flicker and enter-the-battlefield (ETB) effects, and Hakbal's +1/+1 counter and merfolk tribal strategy.

Early turns saw steady board development, with Pako growing large by exiling cards from all players' libraries on attack, boosted further by Haldan's support and additional counters.

Brago used multiple flicker effects to repeatedly detain key creatures and generate card advantage while disrupting opponents' boards.

Meanwhile, Hakbal capitalized on tribal synergies and exploring mechanics to quickly amass a formidable army with multiple triggers doubling the growth of counters on creatures.

A crucial turning point occurred when Pako grew to an imposing 13/15 with trample and hexproof, enabled by several auras and counter interactions, posing a lethal threat.

Brago's control elements, including detain and flicker, sought to slow Pako's momentum and protect itself by locking down key attackers temporarily.

Hakbal's merfolk and counter synergy combined with exploring pushed the board state aggressively, resulting in a large and evasive force capable of massive damage, especially with islandwalk enabling unblockable attacks.

The game heavily revolved around timing flicker and detain effects while managing the explosive growth of Pako and Hakbal's creatures.

Ultimately, the game showcased high synergy between +1/+1 counter strategies and blue-white control, with all players leveraging their commanders' unique strengths.

The win condition centered on overwhelming opponents with large, resilient creatures enhanced by counters and triggered abilities, while using flicker and detain to maintain board control and tempo.

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