Getting bitten by sharks with Praetors of spice! Derevi Vs. Rograkh/Silas Vs. Thrasios/Tymna Vs. Bra thumbnail Blurred backdrop thumbnail

Getting bitten by sharks with Praetors of spice! Derevi Vs. Rograkh/Silas Vs. Thrasios/Tymna Vs. Bra

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Wintuition MTG 38 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Derevi, Empyrial Tactician

    Derevi, Empyrial Tactician

    A control and value-oriented deck that leverages Derevi's ability to tap and untap creatures and permanents, enabling stax elements and incremental advantage through blocking and combat tricks.

  • Rograkh, Son of Rohgahh Silas Renn, Seeker Adept

    Rograkh, Son of Rohgahh / Silas Renn, Seeker Adept

    A fast artifact ramp deck that uses mana rocks and efficient creatures like Deathrite Shaman to accelerate into powerful spells and tutors, aiming to combo or outvalue opponents quickly.

  • Thrasios, Triton Hero Tymna the Weaver

    Thrasios, Triton Hero / Tymna the Weaver

    A versatile midrange deck that uses efficient creatures, card draw from combat damage, and tutors to assemble a toolbox of answers and win conditions, often leveraging low-cost interaction and incremental advantage.

  • Brallin, Skyshark Rider Shabraz, the Skyshark

    Brallin, Skyshark Rider / Shabraz, the Skyshark

    An aggressive flying tribal deck that generates treasures and uses evasive creatures to apply pressure in the air, aiming to win through consistent aerial damage and resource denial.

Gameplay Insights

  • 1

    Using Deathrite Shaman to sacrifice lands and produce mana accelerated casting of key spells like Mystic Study and helped fix colors in a multicolor deck.

  • 2

    Mockingbird tokens copied key creatures like Sentinel and Ranger-Captain to increase board presence and value from enter-the-battlefield triggers.

  • 3

    Defense Grid was played to slow down opponents' spells and protect critical plays, influencing the pacing of the game.

  • 4

    Combat decisions targeted creatures generating value (e.g., Sentinels) to disrupt opponents’ card draw engines.

  • 5

    Players carefully managed their mana and card draw triggers (e.g., Mystic Gamora) to maximize value each turn without overextending.

  • 6

    Tutoring for key cards like Gamble and Mystic Tutor showed the importance of assembling a combo or critical piece in midgame.

Notable Cards

  • Mox Opal

    Mox Opal

  • Paradise Mantle

    Paradise Mantle

  • Deathrite Shaman

    Deathrite Shaman

  • Arcane Signet

    Arcane Signet

  • Esper Sentinel

    Esper Sentinel

  • Mockingbird

    Mockingbird

  • Defense Grid

    Defense Grid

  • Ancient Tomb

    Ancient Tomb

Gameplay Summary

The game began with players developing their mana bases and deploying early threats while carefully managing their limited resources.

Rograkh/Silas focused on ramping with artifacts and mana rocks like Mox Opal and Paradise Mantle, while Thrasios/Tymna utilized efficient creatures such as Arcane Signet and Esper Sentinel to gain incremental advantage.

Derevi aimed to leverage her commander’s ability and a suite of creatures to exert board control.

Brallin/Shabraz prioritized aggressive board presence with flying creatures and treasure generation to push for damage.

Early skirmishes involved minor attacks and interaction around key creatures like Ranger-Captain and Professional Facebreaker, shaping the pace and flow of the game.

A pivotal moment occurred when Deathrite Shaman and Arcane Signet synergy enabled faster card draw and mana fixing for Silas Renn's player, allowing them to cast a powerful Mystic Study to dig deeper.

The use of mockingbird tokens as copies of key creatures increased board presence, while interaction around Esper Sentinel triggers created tension among players.

Attempts to slow down the game with cards like Defense Grid were met with strategic responses and combat maneuvers, including focused attacks on creatures to reduce opponents' options.

As the game progressed, players mulled over their options to tutor and cast critical spells, setting up for potential combos or win conditions.

The dynamic board state and incremental advantage plays hinted at a complex midgame where resource management and timing of key spells would decide the victor.

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