Deck Strategies
Hashaton, Scarab's Fist
This deck uses discard shenanigans and control elements to disrupt opponents while setting up for a sudden win.
Sisay, Weatherlight Captain
Sisay's deck aims to use her ability to tutor up key combo pieces or silver bullets at instant speed.
Yuriko, the Tiger's Shadow
Yuriko's ninja strategy is hard to interact with and can generate great value while chipping away at opponents' life totals.
Malcolm, Keen-Eyed Navigator / Vial Smasher the Fierce
This pirate-themed deck aims to set up powerful combos with Glint-Horn Buccaneer and other pirate synergies.
Gameplay Insights
- 1
The early Underworld Breach attempt from Malcolm/Vial Smasher was a key turning point, showcasing the high level of interaction in the game with multiple counterspells being used.
- 2
The use of Lavinia by the Sisay, Weatherlight Captain player was a strategic decision to try and limit the other players, particularly Malcolm/Vial Smasher, but it was quickly removed.
- 3
The successful execution of the Underworld Breach and Brain Freeze combo by Malcolm/Vial Smasher, despite being heavily disrupted earlier, displays the resilience of their deck's strategy.
Notable Cards
Underworld Breach
Brain Freeze
Fierce Guardianship
Flusterstorm
Spectral Sailor
Diabolic Intent
Summary
This was a thrilling game of CEDH where counterplay and interaction were key. The game started with a quick ramp from all players, with significant early plays including a Spectral Sailor and Diabolic Intent from the Malcolm/Vial Smasher player and a timely Underworld Breach. However, a flurry of interaction including Fierce Guardianships and Flusterstorms disrupted their combo attempt. Hashaton, Scarab's Fist was able to set up a strong position with a Ristic Study while Sisay, Weatherlight Captain and Yuriko, the Tiger's Shadow maintained a strong board presence. The game concluded with a dramatic turn from the Malcolm/Vial Smasher player, where they were able to set up a winning line with Underworld Breach and Brain Freeze, despite multiple countermeasures from the other players.