Deck & Commander Strategies

Esika, God of the Tree // The Prismatic Bridge
Quickly cast The Prismatic Bridge to cheat large creatures or planeswalkers into play, aiming for a powerful board presence with minimal creatures in the deck.

Eluge, the Shoreless Sea
Ramp aggressively in mono-blue to cast big spells cheaper and control the board, focusing on efficient spellcasting and synergy with large creatures.

Aragorn, the Uniter
Utilize a four-color deck to trigger multiple effects when casting spells of different colors, generating tokens, card draw, damage, and pumps to outvalue opponents.

Eshki, Temur's Roar
Cast creatures rapidly to grow Eshki’s power counters, drawing cards and dealing damage to opponents based on her power, aiming for an aggressive, damage-focused game plan.
Gameplay Insights
- 1
Casting The Prismatic Bridge early created significant pressure by threatening to cheat large creatures or planeswalkers into play, forcing opponents into defensive postures.
- 2
Aragorn’s ability to trigger multiple effects based on spell colors allowed for flexible value generation, including token creation, card draw, damage, and pumping creatures during a single turn.
- 3
Eshki’s growth through casting creatures and spells dealt incremental damage to all opponents, making each spell cast impactful beyond board presence.
- 4
Players carefully navigated combat to avoid provoking strong retaliation, highlighting the importance of timing and target selection in multiplayer games.
- 5
Use of utility lands and mana ramp spells like Rampant Growth and Shelter Landscape helped accelerate game plans, showcasing the importance of mana development in executing strategies.
Notable Cards
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The Prismatic Bridge // The Prismatic Bridge
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Esika, God of the Tree // The Prismatic Bridge
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Eshki, Temur's Roar
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Aragorn, the Uniter
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Solemn Simulacrum
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Cold-Eyed Selkie
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Birds of Paradise
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Glasspool Mimic // Glasspool Shore
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Planar Genesis
Gameplay Summary
The game began with players establishing their mana bases and early ramp, with Esika, God of the Tree aiming to quickly deploy The Prismatic Bridge to cheat large creatures or planeswalkers into play.
Eshki, Temur's Roar aggressively sought to grow its power through casting creatures and spells, leveraging damage triggers.
Eluge, the Shoreless Sea focused on ramping and casting big spells efficiently, while Aragorn, the Uniter utilized a four-color deck to generate value through multiple triggers on casting spells of different colors.
Early plays involved key creatures like Birds of Paradise, Cactus Shot, and Solemn Simulacrum, setting up for bigger turns.
A turning point came when the Prismatic Bridge was cast, threatening to flood the board with powerful creatures or planeswalkers, forcing opponents to respond cautiously.
Meanwhile, Aragorn's triggers allowed significant card draw and damage output, while Eshki grew steadily stronger with each spell cast.
The game showed tension as players balanced aggression and defense, wary of heavy board wipes or targeted removal.
Combat phases became critical moments, with players attacking selectively to avoid retaliation.
Ultimately, the game revolved around Prismatic Bridge enabling large threats, Aragorn’s incremental value and damage, and Eshki’s growing board presence, with players negotiating damage and removal carefully to set up their win conditions.

























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