Deck & Commander Strategies

Edgar Markov
Utilizes eminence to generate vampire tokens whenever vampire spells are cast, combined with life drain effects and aggressive combat to overwhelm opponents.

Shelob, Child of Ungoliant
Leverages a spider tribal theme with deathtouch and war, token creation, and cost reduction from Urza's Incubator to control the board and grind through combat damage.

Breya, Etherium Shaper
Focuses on artifact synergies, life gain, and direct removal through artifact-based abilities, while ramping mana to maintain board presence and control.

The Ur-Dragon
Reduces the cost of dragon spells and rewards aggressive attacks by drawing cards and cheating permanents onto the battlefield, aiming to dominate with large dragons and card advantage.
Gameplay Insights
- 1
Edgar Markov's player effectively used sacrifice synergies to trigger life loss on opponents and scrying, maintaining card advantage while pressuring life totals.
- 2
Shelob's player utilized Urza's Incubator to reduce spider costs, enabling faster deployment of creatures with deathtouch and war to establish board control early.
- 3
Breya's artifact ramp and removal capabilities provided steady board presence and disruption, using cards like Automated Artificer and Bone Saw to enhance artifact creatures.
- 4
The Ur-Dragon's cost reduction for dragons and treasure token generation allowed for efficient casting of powerful dragons, setting up for strong late-game dominance.
- 5
Combat was selective early on with incremental damage and strategic blocks, highlighting each player's attempt to avoid overextension while building their board states.
Notable Cards
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Urza's Incubator
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Swiftfoot Boots
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Rapacious Dragon
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Automated Artificer
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Bone Saw
Gameplay Summary
The game began with players developing their boards and casting key creatures aligned with their commanders' themes.
Edgar Markov's eminence ability triggered multiple times early on, generating vampires and draining life as creatures were cast and sacrificed.
Shelob, Child of Ungoliant established a defensive board with spiders that had deathtouch and war, leveraging Urza's Incubator to reduce spider spell costs.
Breya focused on artifact synergies, gaining life and controlling the board with removal while accelerating mana with artifacts like Sol Ring and Automated Artificer.
Meanwhile, The Ur-Dragon reduced the casting cost of dragons and aimed to dominate the late game by drawing cards and deploying powerful dragons efficiently.
Early combat featured cautious attacks, with Edgar Markov pushing incremental damage and Shelob's spiders providing strong blockers.






































