Deck Strategies
Krenko, Mob Boss
Swarm the board with goblin tokens quickly using Krenko's Command and token generators, then use pump effects and equipment like Embercleave to deliver massive bursts of damage through wide attacks.
Tergrid, God of Fright
Leverage discard spells and creatures to disrupt the opponent’s hand and board development, using creatures that force discards and punish opponents for casting spells, aiming to control the board and win through attrition.
Gameplay Insights
- 1
Discard effects were prioritized early to prevent Krenko from establishing a free goblin token engine by taking out Warren Instigator.
- 2
Toxic Deluge was used effectively to clear the board, but Krenko’s token generation quickly recovered the lost creatures.
- 3
Flashing Embercleave onto attacking goblins was a pivotal moment, allowing Krenko’s player to bypass blockers and deal lethal damage in a single swing.
- 4
Despite Tergrid’s strong control and discard tools, the sheer speed and redundancy of Krenko’s goblin swarm proved overwhelming.
Notable Cards
Krenko's Command
Skirk Prospector
Warren Instigator
Inquisition of Kozilek
Inscription of Ruin
Toxic Deluge
Brash Taunter
Embercleave
Goblin Chieftain
Reaper of Night // Harvest Fear
Summary
The game featured a clash between Krenko, Mob Boss and Tergrid, God of Fright in a 1v1 EDH match. Tyler, piloting Krenko, focused on rapidly building a goblin army by generating tokens with Krenko's Command and other goblin synergies such as Skirk Prospector and Warren Instigator. Despite early disruption from Tergrid’s discard spells like Inquisition of Kozilek and Inscription of Ruin, Tyler managed to keep up pressure with multiple goblin token generators and aggressive creatures like Brash Taunter. Tergrid's player employed a discard-heavy strategy, using powerful discard effects and creatures like Reaper of Night and Warkite Marauder to control Krenko's board and slow down the goblin swarm. However, Krenko's ability to quickly replace lost goblins and the haste granted by Goblin Chieftain allowed a lethal swing to close out the game. The turning point was when Krenko's player was able to flash Embercleave onto attacking goblins, amplifying damage output beyond what Tergrid could handle defensively.