Deck Strategies
Tymna & Dargo
Establish early mana acceleration and control, then execute complex combo loops involving Dargo and Dockside Extortionist to generate infinite treasures and mill opponents, using tutors to assemble pieces quickly.
Kodama of the East Tree & Sakashima of a Thousand Faces
Utilize Kodama for ramp and value, with Sakashima serving as flexible copy and blocker, leveraging exiled cards and incremental advantage to stabilize and find combo pieces.
Jhoira, Weatherlight Captain
Storm-based deck that uses artifact synergies and card draw engines like Paradoxical Outcome and Brain Freeze, aiming to storm off and win through high storm count combos.
The Beamtown Bullies
Aggressive treasure generation with Dockside Extortionist and multiple combat triggers to overwhelm opponents quickly, supported by recursion and disruption through tutors and Entomb.
Gameplay Insights
- 1
Diogo's use of Damn! to wipe the board was a critical turning point, setting back multiple opponents and allowing him to rebuild his combo safely.
- 2
Dante's response to Diogo's Dockside Extortionist combo with a bounce spell (Cyclonic Rift) prevented an immediate loop, buying crucial time.
- 3
Rodrigo's Entomb of Leveler and subsequent use of The Beamtown Bullies to exile Diogo's library was a powerful disruption forcing alternative win conditions.
- 4
Baal's timely Pact of Negation saved the table from a lethal mill, showing the importance of defensive counterspells even in aggressive storm decks.
- 5
Multiple players leveraged treasure generation and artifact synergies to ramp mana efficiently and enable explosive turns.
- 6
Face-Breaker served as an effective combat enabler, generating additional treasures and enabling multiple attacks and combos.
- 7
The interplay of tutors, recursion, and resource denial shaped the flow of the game, with players constantly adapting their strategies to counter opponents' threats.
Notable Cards
Mana Vault
Dockside Extortionist
Leveler
Altar of Dementia
Pact of Negation
Paradoxical Outcome
Fight Rigging
Cyclonic Rift
Veil of Summer
Professional Face-Breaker
Fellwar Stone
Etherium Sculptor
Pyrite Spellbomb
Brain Freeze
Necropotence
Entomb
Imperial Seal
Mox Opal
Lotus Petal
Summary
The game began with all four decks establishing their board states and ramping mana quickly. Diogo on Tymna & Dargo set up a strong early mana base and cast a powerful Damn! board wipe to clear the field, setting back opponents Dante (Simic Doom Tree) and Baal (Jhoira storm) significantly. Rodrigo's Beamtown Bullies deck ramped aggressively with Dockside Extortionist, creating multiple treasures and applying pressure with his commander and other creatures. Diogo attempted to establish combo loops with Dargo and Dockside Extortionist, but Dante cleverly disrupted a key Dockside loop with a bounce spell, buying time for the table. Rodrigo leveraged Entomb and Leveler to exile Diogo's library, forcing him to rely on milling opponents with Altar of Dementia, though Baal managed to save the game from a lethal mill with a Pact of Negation. Meanwhile, Baal tried to storm off with Jhoira using card draw engines like Paradoxical Outcome but struggled to find the right combo pieces to close out the game. Dante used Fight Rigging to exile Sakashima and cast him later for blockers and incremental advantage, but was mana constrained. Rodrigo continued pressuring with treasures and board presence, while Diogo sought to rebuild his combo with tutors and recursion. The game featured multiple pivotal moments including Diogo's Damn! board wipe, Rodrigo's Entomb into Leveler library exile, and Baal's Pact of Negation negating a lethal mill. All players demonstrated complex interactions and resource management in a high-stakes multiplayer environment.