Deck & Commander Strategies
Faldorn, Dread Wolf Herald
Generate incremental advantage by exiling cards and creating wolf tokens with +1/+1 counters, building a large board presence to overwhelm opponents.
Gisa and Geralf
Mill cards and cast zombie creature spells from the graveyard each turn, creating a resilient and growing zombie army to pressure opponents.
The Wise Mothman
Utilize radiation counters to control the board and disrupt opponents while ramping mana to deploy powerful spells and synergistic creatures.
Abaddon the Despoiler
Leverage life lost by opponents to cascade into large demons and other impactful spells from the deck, overwhelming opponents with powerful creatures and board presence.
Gameplay Insights
- 1
Rolling an 11 on Journey to the Lost City’s d20 trigger allowed creating multiple wolf tokens with +1/+1 counters, establishing early board dominance.
- 2
Players carefully considered using Unstable Obelisk’s seven-mana destroy ability to prevent a potentially game-winning Journey to the Lost City trigger, highlighting the importance of timing and resource management.
- 3
The ramping of mana rocks like Chromatic Lantern and Soul Ring enabled players to accelerate their strategies, ensuring faster deployment of key threats and enchantments.
- 4
Counterspell interactions early in the game slowed down some plays but also set a cautious pace for the midgame, increasing strategic depth.
- 5
The cascade mechanic on Abaddon the Despoiler's spells, triggered by opponents losing life, promises explosive turns that can quickly shift board control.
Notable Cards
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Journey to the Lost City
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Chromatic Lantern
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Unstable Obelisk
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Cultivate
Gameplay Summary
The game begins with players developing their mana bases and early ramp spells, setting the stage for their respective strategies.
One player focuses on casting Journey to the Lost City, an enchantment that exiles cards and potentially creates wolf tokens or ramps lands based on a d20 roll, leveraging incremental advantage through wolf tokens.
Another player quickly sets up key mana rocks like Chromatic Lantern and Soul Ring to accelerate their plays.
Meanwhile, the Gisa and Geralf player aims to mill cards and recast zombies from the graveyard, creating a resilient undead army.
Abaddon the Despoiler’s pilot prepares to cascade into big demons, using life lost by opponents to trigger cascades and overwhelm the board with powerful creatures.
The Wise Mothman deck introduces a unique counters mechanic, focusing on spreading radiation counters to control the board, though early turns are spent ramping and setting up for midgame plays. A pivotal moment comes when the Journey to the Lost City player successfully rolls an 11, generating multiple wolf tokens with +1/+1 counters, pushing a strong early board presence.
The players interact cautiously with threats like Unstable Obelisk, which can destroy permanents, adding a layer of strategic tension around the enchantment's powerful triggers.
Despite some counterspell interactions, the game flows into a developing midgame where each deck aims to capitalize on their synergies: Faldorn’s wolves, Gisa and Geralf’s zombie recursion, Abaddon’s cascade demon threats, and the Wise Mothman’s innovative counter-based control.
The game’s win conditions revolve around overwhelming opponents with incremental value creatures, lethal cascades, or controlling the board through unique mechanics tied to their respective commanders and deck builds.