Generic Commander S2 Episode 9: Twenty Percent- Rukarumel v Horde of Notions v Morophon v Progenitus thumbnail Blurred backdrop thumbnail
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Generic Commander S2 Episode 9: Twenty Percent- Rukarumel v Horde of Notions v Morophon v Progenitus

Generic Commander


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Morophon, the Boundless

    Morophon, the Boundless

    Focuses on tribal synergy by choosing a creature type to reduce spell costs and buff creatures of that type, enabling efficient deployment and a wide board presence.

  • Rukarumel, Biologist

    Rukarumel, Biologist

    Utilizes red spells that generate value through copying, free casting, and occasional board wipes, leveraging chaos and spell efficiency to out-tempo opponents.

  • Horde of Notions

    Horde of Notions

    A mill-centric deck that punishes opponents through graveyard interactions, dealing damage when creatures die or mill cards, aiming to deplete opponents' libraries and life totals simultaneously.

  • Progenitus

    Progenitus

    A five-color control-combo deck centered around cheating the Unspeakable into play using arcane spells, then leveraging its recursion ability to maintain card advantage and eventually overwhelm opponents.

Gameplay Insights

  • 1

    The inclusion of Leyline of the Guildpack forced all players to operate in five colors, increasing mana complexity but enabling diverse strategies and interactions.

  • 2

    Progenitus's deck leveraged a niche combo involving arcane spells and the Unspeakable to cheat in a large creature and continually recur card draw spells, demonstrating a unique combo-control approach.

  • 3

    Rukarumel's value engine relied on spells that allowed free casting or copying of targeted spells, maximizing efficiency and generating incremental advantages each turn.

  • 4

    Horde of Notions utilized graveyard triggers and mill effects to simultaneously pressure opponents' life totals and libraries, creating a dual threat that required careful responses.

  • 5

    Morophon’s ability to choose a creature type and discount spells of that type facilitated explosive board development and synergistic tribal plays, making timing of key spells crucial.

  • 6

    Early mana ramp and fixing, such as turn one Command Tower or Leyline of the Guildpack, were essential for enabling the high color demands and complex spells of all decks.

Notable Cards

  • Radiant Performer

    Radiant Performer

  • Prisoner's Dilemma

    Prisoner's Dilemma

  • Transforming Flourish

    Transforming Flourish

  • Tasha's Hideous Laughter

    Tasha's Hideous Laughter

  • Sift Through Sands

    Sift Through Sands

  • Peer Through Depths

    Peer Through Depths

  • Reach Through Mists

    Reach Through Mists

  • Toils of Night and Day

    Toils of Night and Day

  • Colossus Hammer

    Colossus Hammer

  • Possibility Storm

    Possibility Storm

  • Command Tower

    Command Tower

  • Zagoth Triome

    Zagoth Triome

  • Jetmir's Garden

    Jetmir's Garden

Gameplay Summary

The game began with each player piloting distinctly themed decks unified by a shared 20% card pool, creating an unusual dynamic.

Morophon, the Boundless focused on tribal synergy by choosing a creature type to reduce costs and buff creatures, while Rukarumel, Biologist centered on red spells with value and chaos elements including free casting and board wipes.

Horde of Notions leaned heavily into a mill strategy, using cards that punished opponents for graveyard interactions and encouraged milling out opponents.

Progenitus took a five-color approach with an unusual combo involving the Unspeakable, a high-cost arcane creature that could be cheated into play by casting specific arcane spells to generate card advantage and recursion.

Additionally, a five-color land, Leyline of the Guild Pack, was included to force multi-color decks and ramp synergy among players. Early turns involved ramping and setting up board presence, with Morophon playing a triome and Rukarumel taking advantage of a turn one Command Tower for mana fixing.

Horde of Notions also ramped and prepared to mill opponents, while Progenitus aimed to assemble the arcane combo.

Key turning points included casting spells that synergized with each player's unique strategy: Morophon discounted tribal spells and buffed creatures, Rukarumel utilized spells that generated value via copying and free casting, Horde of Notions triggered damage and mill effects through graveyard interactions, and Progenitus attempted to cheat in the Unspeakable to fuel recursion and overwhelm opponents.

The interaction of these strategies created tension around board control, resource denial, and combo execution.

The game likely climaxed around attempts to trigger the Unspeakable's recursion abilities or build a critical mass of tribal creatures for Morophon, with Rukarumel and Horde of Notions aiming to disrupt or outvalue these plans.

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