Deck Strategies
Krenko, Tin Street Kingpin
Flood the board with goblin tokens by attacking and growing Krenko, leveraging wide creature presence to overwhelm opponents quickly.
Neheb, Dreadhorde Champion
Generate treasure tokens through combat damage and use them to ramp into powerful burn spells and large threats to push damage rapidly.
Torbran, Thane of Red Fell
Increase all red damage dealt to players and permanents, turning every damage source into a lethal threat and punishing opponents for any action.
Zirilan of the Claw
Utilize Zirilan's ability to repeatedly cast and trigger powerful burn spells and damage-dealing effects to control the board and apply pressure.
Gameplay Insights
- 1
Impact Tremors combined with Torbran's damage boost creates a continuous damage engine that pressures all opponents whenever creatures enter the battlefield.
- 2
Neheb's treasure generation is crucial for ramping into high-cost burn spells and threats, accelerating the damage race.
- 3
Strategic removal with Wild Magic Surge was used to disrupt key threats but had to be timed carefully to avoid falling behind in the aggressive damage race.
- 4
Players needed to balance attacking and defending carefully, as damage was dealt on multiple fronts—combat, triggers, and enchantments—making every decision impactful.
Notable Cards
Descent into Avernus
Impact Tremors
Rampaging Ferocidon
Wild Magic Surge
Magewright's Stone
Rampaging Ferocidon
Forgotten Cave
Wayfarer's Bauble
Summary
The game unfolded as a fast-paced mono-red showdown featuring four aggressive red commanders: Krenko, Tin Street Kingpin; Neheb, Dreadhorde Champion; Torbran, Thane of Red Fell; and Zirilan of the Claw. Early turns saw players establishing board presence and ramping mana, notably with Gunga deploying Rampaging Ferocidon and leveraging Krenko's goblin token generation while Beef used Neheb's ability to generate treasures and cast impactful burn spells like Descent into Avernus. Torbran's presence increased damage output for all red sources, accelerating the damage race. A key turning point was the deployment of Impact Tremors, which combined with Torbran’s damage boost, created a strong attrition effect every time creatures entered the battlefield, dealing damage to opponents consistently. This, paired with Rampaging Ferocidon’s punishment of life gain and creature entry, pressured all players heavily. Defensive plays and removal, such as wild magic surge to destroy permanents, were used to try to slow down opponents, but the damage engine kept moving. The game was a rapid, aggressive race where damage output and token generation were the main drivers toward victory.