Our First HIGH POWER Game! | EP. 15 | Inalla vs Miirym vs Prosper vs Ojutai thumbnail Blurred backdrop thumbnail
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Our First HIGH POWER Game! | EP. 15 | Inalla vs Miirym vs Prosper vs Ojutai

Finding a Fourth


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Miirym, Sentinel Wyrm

    Miirym, Sentinel Wyrm

    A dragon tribal deck focused on deploying powerful dragons to apply pressure and burn opponents while using mana acceleration and targeted removal to maintain board presence.

  • Inalla, Archmage Ritualist

    Inalla, Archmage Ritualist

    A combo deck centered on assembling a Spellseeker combo, aiming to win early turns with minimal resource investment but requiring pivots if the combo does not materialize.

  • Prosper, Tome-Bound

    Prosper, Tome-Bound

    A storm-like deck that exiles cards to generate treasures and chains spells to build toward a massive storm turn, using treasure-based damage and card advantage to close out games.

  • Dragonlord Ojutai

    Dragonlord Ojutai

    A blue-white control deck seeking to disrupt opponents through counterspells and removal while maintaining card advantage and stabilizing until powerful threats can be deployed.

Gameplay Insights

  • 1

    Players prioritized early mana acceleration and interaction to set up their strategies and prevent opponents from executing combos or storm turns.

  • 2

    Prosper leveraged treasure tokens generated from exiling cards to ramp into impactful creatures and spells, enabling a strong mid-game presence.

  • 3

    Inalla's reliance on a turn-one combo meant that failing to draw the combo pieces early forced a shift in game plan, highlighting the risk of high variance combo decks.

  • 4

    Ojutai's control strategy involved patient disruption and defensive plays, illustrating the challenge of playing a control deck in a high power multiplayer environment.

  • 5

    Targeting key mana and card draw engines like Esper Sentinel and Orcish Bowmaster helped players limit opponents' resources and slow down explosive plays.

Notable Cards

  • Spellseeker

    Spellseeker

  • Rhystic Study

    Rhystic Study

  • Goldspan Dragon

    Goldspan Dragon

  • Esper Sentinel

    Esper Sentinel

  • Ancient Tomb

    Ancient Tomb

Gameplay Summary

In this high power Commander game, four players piloted powerful decks with distinct strategies.

The game began with Miirym focusing on a dragon-centric burn and aggression plan, quickly deploying mana acceleration and early threats.

Inalla aimed to execute a fast combo centered around Spellseeker, though she acknowledged the challenge of not having the perfect opening.

Prosper focused on a storm-like approach, generating treasures and chaining spells to build toward a big turn, while Ojutai played a blue-white control deck, aiming to disrupt opponents and maintain board control. Early turns saw players ramping and setting up their strategies, with some interaction such as pings from Orcish Bowmasters and card draw triggers from Esper Sentinel and Rhystic Study influencing decisions.

Prosper leveraged his exile and treasure generation ability to ramp into impactful creatures like Goldspan Dragon.

Miirym and Ojutai exchanged targeted removal and defensive plays to slow down combo and storm attempts.

The pivotal moments involved Prosper successfully casting key spells with treasure mana and Inalla trying to piece together her combo while navigating disruption.

The game unfolded with a balance of interaction and setup, showcasing the tension between control, combo, and aggressive decks in a high power environment.

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