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We Play the Biggest Creatures in Magic | Commander Clash S18 E17

MTGGoldfish Commander


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Imoti, Celebrant of Bounty

    Imoti, Celebrant of Bounty

    Cascades into large creatures to maintain board presence and gain incremental value from casting high-cost spells, using cascade to chain threats and ramp efficiently.

  • Mr. Orfeo, the Boulder

    Mr. Orfeo, the Boulder

    Focuses on doubling creature power repeatedly to create the biggest creatures on the battlefield, leveraging spells and abilities that increase power exponentially.

  • Zimone, Paradox Sculptor

    Zimone, Paradox Sculptor

    Aims to ramp mana and grow creatures exponentially, using Zimone's ability to reduce spells and enable casting bigger creatures faster.

  • Helga, Skittish Seer

    Helga, Skittish Seer

    Draws cards, gains life, and generates mana by casting creatures with mana value four or greater, accelerating the casting of large creatures and sustaining resources.

Gameplay Insights

  • 1

    The use of cascade on Imoti allowed for multiple large creatures to be cast in a single turn, creating overwhelming board presence quickly.

  • 2

    Helga's ability to generate mana based on her power provided crucial acceleration to cast high-cost creatures, enabling explosive plays.

  • 3

    Hornet Nest served as a strong defensive tool, discouraging attacks by creating flying deathtouch tokens upon damage.

  • 4

    Limited removal forced players to rely on combat and board positioning rather than spells, increasing the importance of tactical attacks and blocking.

  • 5

    Mana Hydra's ability to gain counters whenever spells are cast encouraged players to keep the momentum going with multiple spells per turn.

Notable Cards

  • Hornet Nest

    Hornet Nest

  • Wood Elves

    Wood Elves

  • Search for Tomorrow

    Search for Tomorrow

  • District Mascot

    District Mascot

Gameplay Summary

In this Commander Clash episode, the players aimed to build and deploy the biggest creatures possible, leading to a game filled with massive threats and strategic interactions centered around ramping and leveraging high-cost creatures.

Early turns focused heavily on land ramp and setting up cascade triggers and card draw engines, with Imoti, Celebrant of Bounty and Helga, Skittish Seer ensuring steady card advantage by casting large creatures.

Mr.

Orfeo, the Boulder aimed to double creature power repeatedly, while Zimone, Paradox Sculptor sought to grow creatures exponentially. Key moments included the deployment of value creatures like Mana Hydra and Great Henge, which synergized well with the large creatures entering the battlefield.

Helga’s ability to generate mana equal to her power helped fuel the casting of even bigger threats.

Defensive plays such as Hornet Nest deterred attacks by punishing opponents with flying and deathtouch tokens.

The tension rose as players tried to manage the board state; removal spells were scarce, making big creatures stick and dominate the battlefield.

The game highlighted the power of cascade and card draw mechanics in enabling explosive turns and maintaining pressure with colossal creatures.

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