Declare Attackers! | CEDH Gameplay | Rev vs Urabrask vs Kona vs Light Paws thumbnail Blurred backdrop thumbnail
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Declare Attackers! | CEDH Gameplay | Rev vs Urabrask vs Kona vs Light Paws

Second Seven MTG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Rev, Tithe Extractor

    Rev, Tithe Extractor

    Rev's deck focuses on taxing opponents' spells and abilities to slow down their game plans while gaining incremental advantage through life and card interactions, aiming to control the game tempo and win through attrition.

  • Urabrask // The Great Work

    Urabrask // The Great Work

    Urabrask is a mono-red flippy spell-slinger deck that aims to cast multiple spells in a turn, leveraging haste and storm-like combos to quickly deal lethal damage, flipping into The Great Work for additional direct damage and board control.

  • Kona, Rescue Beastie

    Kona, Rescue Beastie

    Kona's deck aims to ramp aggressively into large creatures and use stacking and synergy effects to overwhelm opponents, focusing on board presence and combat damage to close out the game.

  • Light-Paws, Emperor's Voice

    Light-Paws, Emperor's Voice

    Light-Paws uses haste and aggressive creatures to apply early pressure, intending to swing quickly and reduce opponents' life totals before they can establish defenses, relying on fast damage and combat tricks.

Gameplay Insights

  • 1

    Urabrask's ability to flip into The Great Work and deal area damage to both creatures and player life totals was pivotal in disrupting Light-Paws' aggressive start.

  • 2

    The removal of blue forced players to innovate with mono-colored strategies, leading to unusual interactions and reliance on non-traditional ramp and card draw methods.

  • 3

    Seth’s use of spells like Expedite to grant haste and draw cards allowed him to maintain momentum and threaten quick storm sequences.

  • 4

    Bri’s tax effects and disruption with Rev helped slow down faster decks, creating windows to stabilize and respond.

  • 5

    Zach’s attempt to ramp and play big threats was consistently challenged by red’s early removal and damage output, highlighting the importance of timing and protection.

Notable Cards

  • Elvish Mystic

    Elvish Mystic

  • Expedite

    Expedite

  • Lightning Bolt

    Lightning Bolt

  • Varragoth, Bloodsky Sire

    Varragoth, Bloodsky Sire

  • Collector Ouphe

    Collector Ouphe

Gameplay Summary

The game started with each player establishing their mana base and early board presence, with notable early plays including Elvish Mystic ramp and a turn-one Chromox from Light-Paws.

Seth on Urabrask utilized a flippy spell strategy with interaction and mana acceleration to storm off early, casting multiple spells in quick succession.

Bri on Rev focused on disruption and incremental advantage while maintaining board presence.

Jonathan on Light-Paws aimed to leverage haste and aggressive attacks but was slowed down by early targeted damage and disruption from Urabrask's activated abilities and spells.

Zach on Kona attempted to ramp into big creatures and utilize stacking mechanics, but found himself pressured by the aggressive red decks and their fast combo potential.

A key turning point was Urabrask flipping to The Great Work, dealing direct damage to Jonathan and clearing his board, significantly hindering Light-Paws' aggression.

As the game progressed, players exchanged resources and damage, with Urabrask's storm and haste synergies providing strong tempo swings.

The removal of blue and restrictions on certain powerful mono-colored commanders led to creative and janky plays, with each deck trying to leverage their unique strengths to survive and find a win condition.

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