Deck Strategies
Dihada, Binder of Wills
Leverages lifelink and combat damage to grow creatures and outpace opponents with incremental damage boosts and life gain synergy.
Jenson Carthalion, Druid Exile
Focuses on domain mechanics and land-based ramp to control the board and develop a stable mana base for casting powerful spells.
Shanid, Sleepers' Scourge
Utilizes legendary creature synergy and menace to pressure opponents while drawing cards off playing legendary permanents, aiming to dominate combat phases.
Jared Carthalion
Centers around creature counters and resilience, with the ability to generate card advantage and maintain board presence through combat damage and legendary synergies.
Gameplay Insights
- 1
Granting menace to all legendary creatures with Shanid significantly increased offensive pressure and forced opponents into difficult blocking decisions.
- 2
Utilizing Search for Tomorrow with suspend allowed for consistent mana fixing and ramp, enabling timely plays of high-impact legendary creatures.
- 3
The interaction of Zyrus, the Writhing Storm with combat damage creates a powerful card draw engine for all players, which can accelerate the game state rapidly.
- 4
Playing Traxos as a large trampling blocker that untaps when historic spells are cast provided defensive stability and potential for aggressive swings.
- 5
Equipping Reaver Cleaver early without a target showed patience in resource development, anticipating a future board state where treasure tokens and trample would be more impactful.
- 6
The decision to hold off on a board wipe due to opponents signaling strong next turns reflects the tension and strategic timing considerations present in multiplayer Commander games.
Notable Cards
Drana, Liberator of Malakir
Shanid, Sleepers' Scourge
Traxos, Scourge of Kroog
Shizo, Death's Storehouse
Command Tower
Search for Tomorrow
Summary
The game started with players ramping mana and establishing their board states primarily through playing lands and mana artifacts. Early on, Drana, Liberator of Malakir was deployed, quickly growing more threatening with combat damage by placing +1/+1 counters on attacking creatures. Shanid, Sleepers' Scourge entered the battlefield, granting menace to all legendary creatures which synergized well with the many legendary creatures on the board, quickly escalating the threat level. Equipment like Reaver Cleaver was introduced, hinting at treasure token generation and potential aggressive plays later in the game. Zyrus, the Writhing Storm was cast, creating a dynamic where combat damage would generate card draw for all players, adding another layer of complexity to the board state. As the game progressed, players began to leverage legendary and historic synergies, with cards like Traxos, Scourge of Kroog, providing a large trampling blocker that untapped whenever a historic card was played. The group experienced mounting pressure from multiple sources of damage, including boosted Drana attacks and menace creatures, while card draw and life loss effects from legendary lands like Shizo, Death's Storehouse kept the players cycling through resources. One player expressed the intention to clear the board to regain control but was wary of the growing threats, indicating a tense and interactive midgame poised for a potential board wipe or combo sequence.