Deck & Commander Strategies

Vivi Ornitier
Storm deck focused on casting multiple spells to trigger curiosity-style card draw effects and winning via Underworld Breach combos.

Najeela, the Blade-Blossom
Five-color goodstuff deck leveraging Najeela-specific infinite combat steps combos, plus alternative wins through Fast's Oracle and Underworld Breach.

Tasigur, the Golden Fang
Evolution-themed deck aiming to generate massive mana and use infinite mana combos with Fast's Oracle to win.

Marneus Calgar
Esper control/value pile using token generators and card advantage engines to win through Fast's Oracle or combo loops.
Gameplay Insights
- 1
The early play of Smothering Tithe generated treasure tokens that provided crucial mana acceleration and helped cast key spells.
- 2
Multiple taxing effects like Rhystic Study and Mystic Remora forced players to pay extra costs or allow massive card draw to opponents, increasing resource tension.
- 3
Orcish Bowmasters created a slow but effective ping lock, disrupting opponents' life totals and putting pressure on aggressive lines.
- 4
Grand Abolisher imprint on Chrome Mox prevented opponents from countering key spells during critical turns, stabilizing the caster's board position.
- 5
Mog Salvage was cleverly used to destroy artifacts like Soul Ring and break the Bowmasters lock temporarily, highlighting the importance of artifact interaction.
- 6
The One Ring granted protection from all, allowing its controller to maintain board presence against heavy disruption.
- 7
Players frequently used counterspells such as Force of Will and Swan Song to protect their value engines and prevent pivotal plays from opponents.
- 8
The game emphasized incremental value and interaction over immediate combo finishes, showcasing the high-level dynamics of cEDH gameplay.
Notable Cards
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Smothering Tithe
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Rhystic Study
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Mystic Remora
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Orcish Bowmasters
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Force of Will
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Chrome Mox
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Grand Abolisher
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The One Ring
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Swan Song
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Dragon's Rage Channeler
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Summoner's Pact
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Metallic Mimic
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Underworld Breach
Gameplay Summary
The game began with all four players setting up their respective strategies centered around value generation, card draw, and combo potential.
Vivi Ornitier aimed to storm off using curiosity-style effects and Underworld Breach, while Najeela, the Blade-Blossom brought a five-color goodstuff pile with multiple win conditions including Najeela-specific combos and Fast's Oracle.
Tasigur, the Golden Fang focused on evolution and infinite mana combos, and Marneus Calgar leveraged token generation and card advantage engines to win through Fast's Oracle or loops. Early turns saw heavy interaction with artifacts like Smothering Tithe creating treasure tokens and a recurring presence of Orcish Bowmasters producing incremental damage and pressure via ping effects.
Multiple copies of Rhystic Study and Mystic Remora created a taxing environment for resources, while counterspells such as Force of Will and Swan Song stopped key spells like Smothering Tithe and Wrath effects.
The board state was a tense balance of card advantage engines and removal spells.
Key moments included the use of Chrome Mox imprinting Grand Abolisher to protect spells, and the interplay between Bowmasters locking down opponents and Mog Salvage clearing artifacts to break that lock temporarily.
Cammy’s casting of The One Ring granted protection and resilience, allowing her to maintain board presence. Combat exchanges involved Dan’s Najeela swinging with an orc army, which was partially stalled by blockers like Dragon's Rage Channeler.
The game displayed a dynamic ebb and flow of resources, with players carefully managing life totals, card draw triggers, and counterspell mana.
Despite heavy disruption, the players continued to develop their board states, emphasizing value and incremental advantage over early all-in combos.
The game showcased high-level interaction and resource management hallmark to cEDH play, with win conditions lingering but not fully realized within the early to mid-game sequences.

































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