Deck Strategies
Sisay, Weatherlight Captain
A proactive deck that uses Sisay's activated ability to tutor key legendary permanents such as planeswalkers and combo pieces, enabling control and answering threats efficiently to win through value and combo.
Marath, Will of the Wild
A faster combo-oriented deck that uses Marath's counters for removal and token generation, aiming to quickly assemble a combo or apply pressure while having Marath as a backup win condition.
Brago, King Eternal
An Azorius artifact stax deck that ramps quickly, applies stax effects to slow opponents, and uses Brago’s blink ability to reset mana rocks and gain repeated value from enter-the-battlefield effects.
Tasigur, the Golden Fang
A control deck that focuses on early disruption, card advantage through delve and discard effects, and late-game combos to close out the game after outvaluing opponents.
Gameplay Insights
- 1
Sisay’s player miscounted mana early and missed an opportunity to find Teferi on time, which would have prevented interaction against Brago’s flicker effects.
- 2
Marath’s use of counters to systematically remove mana dorks and ramp pieces significantly slowed down Sisay’s ramp and combo setup.
- 3
Brago’s pilot leveraged Oko’s removal of artifact counters to neutralize Curse Totem, preserving his ability to execute his stax plan.
- 4
Tasigur’s repeated milling and targeted retrieval of Force of Negation allowed him to maintain control and protect key spells from being countered or disrupted.
- 5
Sisay’s activation of tutor abilities at instant speed forced opponents to play around her responses, increasing the pressure and tactical complexity of the game.
Notable Cards
Teferi, Time Raveler
Oko, Thief of Crowns
Conclave Mentor
Bloom Tender
Rest in Peace
Force of Negation
Demonic Tutor
Mayhem Devil
Lazav, Dimir Mastermind
Summary
The game opened with all four players ramping aggressively and establishing early board presence. Sisay leveraged her activated tutor ability to consistently find key pieces like Teferi, Time Raveler and Oko, Thief of Crowns, enabling control and disruption. Marath’s pilot focused on quick combo execution but also kept Marath himself as a backup, applying early pressure with counter removal and board wipes. Brago’s strategy revolved around artifact and mana acceleration to set up his stax engine and repeatedly blink permanents for incremental advantage. Tasigur controlled the pace through early disruption and card advantage, aiming to outvalue opponents before deploying powerful late-game combos. Key turning points involved Sisay fetching impactful planeswalkers and disruption pieces, Marath clearing problematic permanents with his counters, and Brago using Oko to neutralize opponents’ threats. Tasigur's continuous card draw and counterspells kept the opponents on their toes. The game saw heavy interaction around permanents like Conclave Mentor, Bloom Tender, and Curse Totem, with Sisay and Marath actively trying to dismantle each other's boards. The synergy between Sisay’s tutoring and planeswalker utility, combined with Tasigur’s control and Marath’s removal, created a dynamic and tense board state. The game was a battle of attrition and timely combos, with players leveraging tutors and blink effects to maintain advantage and prevent others from stabilizing.