Deck & Commander Strategies

Tymna the Weaver and Kraum, Ludevic's Opus
A midrange control deck focused on incremental card advantage through combat damage triggers from its commanders, managing resources and board control to outvalue opponents over time.

Etali, Primal Conqueror
Turbo Gruul strategy aiming to generate massive mana acceleration with rituals, enabling multiple spell casts per turn to trigger Etali’s ability repeatedly, generating card advantage and combo kill potential.
Lumra, Shield of the Clade
Land-based ramp deck that pressures opponents by accelerating mana production and deploying threats quickly, leveraging lands and ramp spells to overwhelm slower decks.
Gameplay Insights
- 1
The Etali player capitalized on multiple mana rituals to cast several spells in a single turn, maximizing Etali’s attack triggers and drawing multiple cards.
- 2
Strategic timing of board wipes like Toxic Deluge helped reset the board state, especially to manage Etali’s recurring threats.
- 3
The interaction between Allosaurus Shepherd and Copy Enchantment was pivotal for enabling multiple enchantment effects and combo pieces.
- 4
Tutors such as Imperial Seal and Enlightened Tutor were crucial for finding key combo pieces like Food Chain, setting up potential infinite mana loops.
- 5
Players carefully balanced aggression and resource management, with Tymna/Kraum decks leveraging consistent card draw from combat damage to maintain control.
- 6
The presence of multiple Food Chain copies on the stack indicated a complex combo sequence threatening to end the game swiftly if unanswered.
Notable Cards
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Etali, Primal Conqueror // Etali, Primal Sickness
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Tymna the Weaver
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Kraum, Ludevic's Opus
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Toxic Deluge
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Imperial Seal
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Food Chain
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Enlightened Tutor
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Demonic Consultation
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Desperate Ritual
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Allosaurus Shepherd
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Copy Enchantment
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Wheel of Fortune
Gameplay Summary
The game featured a highly competitive cEDH pod with four distinct decks clashing: two Tymna the Weaver and Kraum, Ludevic's Opus midrange control decks, a turbo Gruul Etali, Primal Conqueror deck, and a land-based ramp and pressure deck led by Lúmra, Shield of the Clade.
Early turns focused on setting up value engines and deploying key lands while managing hand resources carefully.
Tymna/Kraum players used incremental card draw and pressure through combat damage, leveraging their commanders' synergy to keep a steady flow of cards and board presence. As the game progressed, the Etali player demonstrated explosive turns fueled by rituals and mana acceleration, culminating in casting multiple spells in a single turn and generating multiple Etali copies through triggers and enchantment synergies.
This created a significant board presence and card advantage, pressuring opponents heavily.
Meanwhile, the Lúmra player applied pressure with land-based ramp and spells, attempting to establish a threatening board state. A critical turning point was the Etali player's use of powerful tutors like Imperial Seal and Food Chain combos, threatening to close the game quickly by setting up infinite or near-infinite loops.
The pod also saw strategic board wipes such as Toxic Deluge to manage the growing threats.
In the end, the Etali deck's explosive topdeck and combo potential dominated the late game, showcasing the raw power of its turbo Gruul strategy amid the grindy midrange and land ramp decks.




















