Deck Strategies
Omnath, Locus of All
A five-color ramp and value deck that focuses on generating mana, drawing cards, and deploying versatile threats to control the board and outvalue opponents.
Tevesh Szat, Doom of Fools & Kraum, Ludevic's Opus
A storm combo deck that leverages Necropotence, draw/discard effects, and counterspells to dig through the deck, generate infinite storm count, and finish with Tendrils of Agony.
Alena, Kessig Trapper & Thrasios, Triton Hero
A combo deck focused on infinite mana generation using creature loops (e.g., Displacer Kitten) combined with Thrasios to draw and filter cards, aiming to win through infinite mana and card advantage.
Heliod, the Radiant Dawn
A synergy-oriented deck that uses Heliod’s interaction with creatures (notably a Fish) along with equipment and enchantments to draw cards, maintain board presence, and generate incremental advantage.
Gameplay Insights
- 1
Tevesh Szat’s player used Necropotence to draw a massive number of cards, setting up a lethal storm count while managing life total carefully.
- 2
Heliod’s player capitalized on Fish synergy by repeatedly casting and retrieving Heliod to draw cards and maintain board control.
- 3
Political play with Valki, God of Lies allowed stealing key creatures like Drana, Maest and Displacer Kitten, disrupting opponents’ combos.
- 4
Deathrite Shaman was used effectively for land destruction and mana generation to slow down opponents’ ramp and combo setups.
- 5
Counterspell exchanges, including Mental Misstep and Force of Negation, played a pivotal role in protecting key spells and delaying opponents’ win conditions.
Notable Cards
Necropotence
Deathrite Shaman
Ragavan, Nimble Pilferer
Mystic Remora
Valki, God of Lies // Tibalt, Cosmic Impostor
Force of Negation
Displacer Kitten
Tendrils of Agony
Relic of Legends
Arcane Encyclopedia
Summary
The game started with a typical slow opening as players sought to develop their mana bases and establish early board presence. Omnath, Locus of All, was played early and used to generate ramp and card advantage, while Tevesh Szat with Kraum aimed to set up a storm combo with Necropotence, Deathrite Shaman, and other draw and discard tools. Alena and Thrasios focused on generating infinite mana and looping combos, including interactions with Displacer Kitten and Teamer Sher, while Heliod leveraged its synergy with a Fish creature and equipment like Relic of Legends and Arcane Encyclopedia to draw cards and maintain board control. Early plays like Ragavan and Mystic Remora helped accelerate mana and card draw for multiple players, with some counterspell interaction slowing down key spells. As the game progressed, Tevesh Szat’s player went for a heavy Necropotence draw to dig deeply and prepare for a lethal Tendrils of Agony storm kill on the opponent’s end step. The player carefully managed their life total and protection spells, including Force of Negation, to survive counterspell attempts. Meanwhile, Heliod’s player used the Fish synergy to gain incremental advantage, casting Heliod and recurring it to draw cards and generate value. Political plays like Valki, God of Lies, were used to reveal hands and steal key creatures, disrupting opponents’ combos. The game featured tense counterspell exchanges, land disruption from Deathrite Shaman, and careful sequencing to set up winning lines. The decisive turning point came as Tevesh Szat locked in their storm count and prepared their end step lethal, while other players scrambled to respond or stabilize.