Black Panther vs Goreclaw vs Lord Windgrace vs Marina Vendrell | EDH Gameplay | OHC EDH thumbnail Blurred backdrop thumbnail
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Black Panther vs Goreclaw vs Lord Windgrace vs Marina Vendrell | EDH Gameplay | OHC EDH

100th Card Edh


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Marina Vendrell

    Marina Vendrell

    A deck centered on enchantments and value from revealing enchantments with Marina’s ability; it uses life payment to cast spells for free and generates advantage through card draw and incremental enchantment synergies.

  • Lord Windgrace

    Lord Windgrace

    Focused on land recursion and ramp, Lord Windgrace aims to reuse lands from the graveyard to maintain mana advantage and deploy powerful land-based synergies and threats.

  • Goreclaw, Terror of Qal Sisma

    Goreclaw, Terror of Qal Sisma

    An aggressive creature ramp deck that leverages Goreclaw’s ability to cast big creatures cheaply and boosts tribal synergy, aiming to overwhelm opponents with large creatures and sustained board presence.

  • Black Panther, Wakandan King

    Black Panther, Wakandan King

    Utilizes the unique ability to move +1/+1 counters from lands to creatures, generating life gain and card draw while enhancing creature threats equipped with first strike and death touch to control combat.

Gameplay Insights

  • 1

    Black Panther’s ability to transfer +1/+1 counters from lands to creatures provided both life gain and card draw, enabling sustained pressure and resource advantage.

  • 2

    The use of Deflecting Swat to lock an opponent’s ability to cast spells from exile was a clever disruption that hindered Marina Vendrell’s free-casting combo potential.

  • 3

    Lord Windgrace’s land recursion was pivotal in maintaining mana consistency and enabling repeated threats despite board pressure.

  • 4

    Casting Eldrazi Monument after drawing a large hand with Riskar’s Expertise significantly increased board resilience by granting indestructibility and flying to creatures.

  • 5

    Marina’s ability to reveal and draw multiple enchantments at once provided card filtering and enabled casting spells at reduced cost, which was a key engine for card advantage.

  • 6

    Goreclaw’s aggressive ramp and tribal synergy allowed for early board presence and pressure, forcing opponents to respond quickly.

Notable Cards

  • Eldrazi Monument

    Eldrazi Monument

  • Deflecting Swat

    Deflecting Swat

  • Soul of the Harvest

    Soul of the Harvest

  • Archetype of Endurance

    Archetype of Endurance

  • Ramunap Excavator

    Ramunap Excavator

  • Enduring Innocence

    Enduring Innocence

  • Fear of Missing Out

    Fear of Missing Out

  • Mosswort Bridge

    Mosswort Bridge

  • Prismatic Vista

    Prismatic Vista

  • Black Panther, Wakandan King

    Black Panther, Wakandan King

Gameplay Summary

The game began with all four players ramping and setting up their mana bases, with notable early plays such as Black Panther moving counters onto creatures and Lord Windgrace recurring lands from the graveyard.

Marina Vendrell's deck focused on enchantment synergies, revealing multiple enchantments with her commander’s ability to draw cards and filter her hand.

Goreclaw quickly established a strong board presence through aggressive ramp and tribal synergies, while Black Panther utilized his ability to distribute +1/+1 counters from lands to creatures, gaining life and card advantage. Midgame saw key interactions including the locking of important abilities by a cleverly used Deflecting Swat, which disrupted free casting from exile spells.

Players cast powerful enchantments like Eldrazi Monument, granting indestructibility and flying to their creatures, bolstering their defenses.

Several combat phases exchanged damage, with Black Panther's death touch and Goreclaw's growing presence making a significant impact.

The game featured continuous board development, card draw, and life gain strategies, with players jockeying for advantage through incremental value and resource denial, setting the stage for a complex late game.

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