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We Tested The Final Fantasy Precons

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Terra, Herald of Hope

    Terra, Herald of Hope

    Focuses on milling cards into graveyards and recurring creatures with abilities that trigger on combat damage, aiming to flood the battlefield with powerful creatures from all graveyards under their control.

  • Cloud, Ex-SOLDIER

    Cloud, Ex-SOLDIER

    An equipment-centric deck that builds up numerous powerful equipment and uses artifact recursion to cheat them back onto the battlefield, enabling big combat swings.

  • Y'shtola, Night's Blessed

    Y'shtola, Night's Blessed

    Utilizes instants and sorceries to deal damage to opponents and draw cards, controlling the game tempo through burn and spellcasting triggers.

  • Tidus, Yuna's Guardian

    Tidus, Yuna's Guardian

    Leverages +1/+1 counters and proliferate mechanics to grow creatures and commander damage output, focusing on value generation and incremental board growth.

Gameplay Insights

  • 1

    Terra's ability to mill cards at the beginning of combat and recur creatures created a steady stream of board presence and value.

  • 2

    Cloud's use of Edgar, Master Machinist to cast artifact spells from the graveyard tapped allowed for efficient artifact recursion and maintained pressure.

  • 3

    Tidus capitalized on proliferate triggers from creatures like Grateful Apparition to quickly escalate counters, enhancing commander damage potential.

  • 4

    Y'shtola's combination of damage-dealing non-creature spells and card draw kept opponents on the defensive while refueling her hand.

  • 5

    The interaction between graveyard recursion and proliferate mechanics highlighted the synergy potential within these new precons.

  • 6

    Players balanced ramp, utility lands, and early creatures to set up their respective win conditions, leading to a dynamic mid-game state.

Notable Cards

  • Terra, Herald of Hope

    Terra, Herald of Hope

  • Edgar, Master Machinist

    Edgar, Master Machinist

  • Grateful Apparition

    Grateful Apparition

  • Talisman of Indulgence

    Talisman of Indulgence

  • Champion's Helm

    Champion's Helm

  • Thought Vessel

    Thought Vessel

  • Rise of the Dark Realms

    Rise of the Dark Realms

Gameplay Summary

The game featured four players piloting the new Final Fantasy-themed Commander precons, each showcasing unique strategies aligned with their commanders.

Terra, Herald of Hope focused on milling cards into graveyards and leveraging a powerful recursion engine to bring back creatures, aiming for a late-game board presence with cards like Warring Triad and Rise of the Dark Realms.

Cloud, Ex-SOLDIER ran an equipment-heavy deck, trying to amass powerful equipment to create one or two massive combat swings before being targeted by opponents.

Y'shtola, Night's Blessed utilized a suite of instant and sorcery spells to deal incremental damage while drawing cards, maintaining control through burn and card advantage.

Tidus, Yuna's Guardian pursued a counters theme, using proliferate and +1/+1 counter synergies to grow creatures quickly and maximize commander damage output. Early turns saw players developing their mana bases and laying foundational pieces such as ramp and utility lands.

Significant plays included Terra casting the Herald and triggering its combat damage ability to mill and recur creatures, Cloud deploying an Edgar, Master Machinist to cheat out artifact spells from the graveyard, and Tidus playing Grateful Apparition to proliferate counters upon dealing damage.

The game unfolded with steady board development and incremental value as each player leveraged their deck's strengths.

The interaction between graveyard recursion, proliferating counters, and equipment enhancements created dynamic board states.

While the transcript ends before a clear winner emerges, key moments revolved around Terra's graveyard recursion triggers, Cloud's artifact recursion and equipment buildup, and Tidus's counter proliferation setting up for a potential commander damage victory.

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