Deck Strategies
Geist of Saint Traft
Aggressively equip Geist to generate angel tokens and push consistent damage while maintaining protection with spells and equipment, aiming to close out the game through combat damage.
Sharuum the Hegemon
Utilize artifact recursion and control elements to disrupt opponents' boards, exile threats with timely removal, and bring back powerful artifacts to maintain board presence.
Inniaz, the Gale Force
Leverage flying creatures and card draw engines like Dream Trawler and Windreader Sphinx to generate advantage and apply aerial pressure, complemented by artifact ramp and token generation.
Kels, Fight Fixer
Build a sacrifice and value engine using creatures like Ophiomancer and Drowner of Hope, combo with artifact synergies and Helm of Possession to steal and reuse opponents’ creatures.
Gameplay Insights
- 1
Sacrificing Burnished Heart before combat to fetch basics and avoid losing it to removal showcased efficient resource management.
- 2
Using Kels’ ability to sacrifice creatures to draw cards during combat allowed for maintaining card advantage and board presence simultaneously.
- 3
Stealing Sharuum with Helm of Possession after sacrificing a token demonstrated turning opponents' resources against them at critical moments.
- 4
Repeated use of artifact-based removal and recursion by Sharuum’s pilot effectively disrupted board states while maintaining a steady tempo.
- 5
Dream Trawler’s card draw and life gain triggers created significant advantage, but it required protection and timely plays to maximize impact.
- 6
The combination of equipment on Geist and token generation created multiple attackers that pressured multiple opponents simultaneously.
Notable Cards
Dream Trawler
Sword of the Animist
Swiftfoot Boots
Deputy of Detention
Vanish into Memory
Helm of Possession
Ophiomancer
Drowner of Hope
Windreader Sphinx
Duplicant
Sphinx Ambassador
Summary
The game began with cautious early plays as each player developed their mana base and deployed key ramp and utility artifacts. Geist of Saint Traft’s player focused on enhancing their commander with equipment like Swiftfoot Boots and Sword of the Animist to generate tokens and maintain pressure. Sharuum the Hegemon’s pilot utilized artifact recursion and removal spells such as Deputy of Detention and Vanish into Memory to control the board and disrupt opponents’ creatures and tokens. Meanwhile, Inniaz, the Gale Force leveraged flying creatures like Windreader Sphinx and Dream Trawler to generate card advantage and maintain board presence, while Kels, Fight Fixer built a sacrificial value engine using creatures like Drowner of Hope and Ophiomancer alongside artifact synergies to generate tokens and card draw. Midgame saw a pivotal moment when the Dream Trawler repeatedly drew cards and gained life while applying pressure, but was met with targeted removal from Sharuum’s controller. Geist of Saint Traft’s player consistently generated angel tokens and used equipment to push damage through, while Kels’ player used sacrifice outlets and Helm of Possession to steal key creatures, turning the tide with tactical removals and value plays. Sharuum’s player was able to bring back artifacts and creatures with recursion, maintaining a steady presence despite disruption. The game’s tempo shifted several times through well-timed removal spells, combat tricks, and artifact synergies, with each player balancing aggression with board control and resource management.