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We Play Spider-Man | Commander Clash S18 E30

MTGGoldfish Commander


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Cosmic Spider-Man

    Cosmic Spider-Man

    Swarm the battlefield with Spider creatures to generate wide board presence and leverage tribal synergies.

  • Anti-Venom, Horrifying Healer

    Anti-Venom, Horrifying Healer

    Build a pillow fort to protect the board, gain life, and grow a Voltron threat that can sustain and deal damage.

  • Eddie Brock // Venom, Lethal Protector

    Eddie Brock // Venom, Lethal Protector

    Generate card advantage by sacrificing mutants with +1/+1 counters and deploy large creatures to dominate the board.

  • Scarlet Spider, Ben Reilly

    Scarlet Spider, Ben Reilly

    Utilize ETB bounce effects to grow the commander with +1/+1 counters and create a trampling Voltron threat.

Gameplay Insights

  • 1

    Scarlet Spider's ability to bounce and replay creatures early on allowed for a quick and sizable trampling threat.

  • 2

    Genova, Ancient Calamity enabled a potent draw engine by putting +1/+1 counters on creatures and drawing cards upon their sacrifice during the player's turn.

  • 3

    Witch Enchanter served as a crucial piece of artifact/enchantment removal to disrupt Genova's combo potential.

  • 4

    Anti-Venom's use of equipment like Shadow Spear enhanced Voltron capabilities, focusing on trample and lifelink to pressure opponents.

  • 5

    Players had to carefully manage ramp and defensive plays to avoid early board wipes or lethal damage from trampling threats.

Notable Cards

  • Scarlet Spider, Ben Reilly

    Scarlet Spider, Ben Reilly

  • Witch Enchanter // Witch-Blessed Meadow

    Witch Enchanter // Witch-Blessed Meadow

  • Eddie Brock // Venom, Lethal Protector

    Eddie Brock // Venom, Lethal Protector

  • Birds of Paradise

    Birds of Paradise

  • Tinder Wall

    Tinder Wall

Gameplay Summary

The game began with each player ramping and setting up their board state according to their respective Spider-Man-themed commanders.

Scarlet Spider leveraged bounce and replay synergy to quickly establish a strong trampling threat, while Cosmic Spider-Man aimed to flood the battlefield with Spider creatures.

Anti-Venom focused on a pillow fort strategy, building defenses and preparing to heal or redirect damage.

Venom utilized card draw and giant creature permanents, looking for big Timmy style plays. A pivotal moment occurred when Scarlet Spider bounced a Birds of Paradise to boost himself into a 5/4 trampler, establishing early board presence.

Meanwhile, Genova, Ancient Calamity was cast by Venom player, enabling a draw engine via sacrificing mutants with +1/+1 counters, threatening significant card advantage.

Anti-Venom responded by deploying Witch Enchanter to control artifacts/enchantments, targeting Genova to disrupt this engine.

Combat exchanges started to chip away at players, with Scarlet Spider dealing trampling damage and others adjusting their resources accordingly. Later, Eddie Brock entered the battlefield, bringing back creatures from the graveyard and furthering Voltron potential for Anti-Venom.

The game showcased a mix of aggressive and control elements, with players balancing ramp, value creatures, and defensive measures.

The interaction between Genova's draw mechanic and Witch Enchanter's artifact/enchantment destruction was a key interaction that shaped the midgame flow.

The game was still unfolding with players preparing for bigger plays and synergies to emerge.

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