Deck Strategies
Anje Falkenrath
Anje Falkenrath's deck focused on quick looting and casting spells with madness to generate value and control the board.
Hama Pashar, Ruin Seeker
Hama Pashar's deck aimed to control the board with disruption and removal, and leverage the 'Venture into the Dungeon' mechanic for card advantage and board control.
Zur, Eternal Schemer
Zur's deck was a control strategy focusing on card advantage and disruption, using Zur's ability to fetch key enchantments from the deck.
Ria Ivor, Bane of Bladehold
Ria Ivor's deck aimed to establish and maintain a strong board presence, using Ria's ability to generate tokens and deal significant combat damage.
Gameplay Insights
- 1
The use of 'Path to Exile' on Ria Ivor's 'Serra Ascendant' early in the game helped control her board dominance.
- 2
The 'Solitary Confinement' fetched by Zur was a key card, providing protection and disrupting opponents' plans.
- 3
The decision to cast 'Mizzium Mortars' cleared the board and shifted the momentum of the game.
- 4
The 'Undercity's Embrace' spell, combined with Hama Pashar's ability, dealt a significant amount of damage and helped to keep the Anje Falkenrath deck in check.
Notable Cards
Undercity's Embrace
Path to Exile
Solitary Confinement
Mizzium Mortars
Summary
The game was a dynamic back-and-forth between the four players, with each commander showcasing their unique strategies and deck synergies. Early on, Ria Ivor, Bane of Bladehold and Anje Falkenrath established strong board presence, but were held in check by the control elements of Zur and Hama Pashar. A pivotal moment occurred when a player cast 'Undercity's Embrace', causing significant damage to the Anje Falconwrath player. Despite the various control and disruption attempts, Ria Ivor was able to maintain an advantageous position due to the recurring threats it was able to generate. The game concluded with a decisive attack from Ria Ivor, who had assembled an impressive army of tokens.