Deck Strategies
Obuun, Mul Daya Ancestor
Ramp aggressively by playing many lands to generate massive mana, then cast large creatures and overwhelm opponents with sheer board presence.
Slimefoot, the Stowaway
Create sapling creature tokens through sacrifice outlets and drain opponents’ life totals gradually by attacking with tokens and leveraging poison or drain effects.
Yarok, the Desecrated
Double all creatures’ enter-the-battlefield abilities to maximize value, generate tokens, and apply continuous pressure with powerful synergy plays.
The Prismatic Bridge
Use the Bridge to cheat big creatures into play efficiently, supported by ramp and card draw engines, to build a threatening board with minimal mana investment.
Gameplay Insights
- 1
Early politicking helped focus removal on the proliferating saplings, delaying Slimefoot’s growth.
- 2
Contagion Clasp was a key piece of removal to reduce threats by placing -1/-1 counters on token generators.
- 3
Wilderness Reclamation helped maintain continuous mana availability by untapping lands during end steps, enabling big plays.
- 4
Yarok’s doubling of enter-the-battlefield triggers synergized well with Slimefoot's token generation strategy, increasing pressure.
- 5
Obuun’s explosive land drops and mana ramp created a dangerous board state quickly, forcing opponents to react.
- 6
The Prismatic Bridge’s ability to cheat large creatures into play kept the pressure on despite having a minimal creature base.
Notable Cards
Wilderness Reclamation
Mystic Remora
Contagion Clasp
Tendershoot Dryad
Lotus Cobra
Hardened Scales
Elvish Rejuvenator
The Prismatic Bridge // The Prismatic Bridge
Summary
The game featured a four-player Commander showdown with Obuun, Mul Daya Ancestor; Slimefoot, the Stowaway; Yarok, the Desecrated; and The Prismatic Bridge as commanders. Early turns focused heavily on ramping mana and setting up board presence. Obuun's player concentrated on playing numerous lands to generate huge amounts of mana and deploy powerful creatures, while Slimefoot's player built up sapling tokens to drain opponents' life totals. Yarok's deck aimed to double enter-the-battlefield effects, applying pressure through value-heavy creatures. The Prismatic Bridge player, running a single creature deck, worked to cheat creatures into play through the Bridge’s ability, leveraging powerful big threats on a budget of mana ramp and card advantage engines like Mystic Remora. Key turning points included early politicking and targeted removal to keep Slimefoot's saplings in check, including the use of Contagion Clasp to reduce the threat of the proliferating dryads. The ramp war was intense, with multiple players deploying landfall and mana-producing creatures such as Lotus Cobra and Wilderness Reclamation to maintain tempo. The political tension was palpable as players attempted to identify and neutralize the biggest threats, especially Obuun and Yarok, whose boards could snowball quickly. The game also showcased notable synergies like Yarok doubling the tokens from Slimefoot and leveraging powerful enchantments like Hardened Scales to pump creatures. Ultimately, the player piloting Obuun seemed to gain the upper hand with explosive land drops and efficient threats, but the evolving board state remained dynamic with multiple win conditions looming.