Deck Strategies
Maelstrom Wanderer
Utilizes cascade to cast multiple spells per turn, generating large board presence quickly with creatures and ramp, aiming to overwhelm opponents through sheer tempo and combat damage.
Yawgmoth, Thran Physician
Focuses on sacrifice and proliferate synergies, controlling the board with removal and poisoning opponents with infect creatures while generating card advantage through incremental value.
Zedruu the Greathearted
Plays a political control style using enchantments like Propaganda and Humble Defector to deter attacks, while providing card advantage through gifting and protecting herself with defensive enchantments.
Kestia, the Cultivator
Leverages enchantment synergies and ramp to control the board with removal spells like Winds of Wrath, while using enchantment tutors and support to maintain pressure and protect life total.
Gameplay Insights
- 1
Maelstrom Wanderer's cascades into ramp creatures and spells gave him strong early board presence and mana acceleration.
- 2
Kestia's timely use of Winds of Wrath reset the board and stopped Maelstrom Wanderer's momentum, showing the power of well-timed board wipes in multiplayer games.
- 3
Yawgmoth's proliferate and poison strategy pressured opponents but was kept in check by counterspells and political play.
- 4
Zedruu's use of Propaganda and Humble Defector effectively dissuaded attacks, allowing her to survive early aggression and gain incremental advantage.
- 5
Players carefully managed their enchantment tutors and artifact protections to maintain control and prevent board wipes or removal from devastating their setups.
Notable Cards
Maelstrom Wanderer
Yawgmoth, Thran Physician
Zedruu the Greathearted
Kestia, the Cultivator
Cabal Coffers
Propaganda
Force of Will
Greater Auramancy
Martyr's Bond
Temple Bell
Summary
The game began with a typical ramp and setup phase from all players, with Maelstrom Wanderer quickly establishing a strong board presence through multiple cascades and mana acceleration. Yawgmoth, Thran Physician focused on incremental value and disruption with cards like Cabal Coffers and Bitter Ordeal, gaining card advantage and poisoning opponents with Ikra Shidiqi's Rats. Zedruu the Greathearted played a more political game, leveraging propaganda and humbling creatures to dissuade attacks and protect herself, while Kestia, the Cultivator used enchantment synergies and support spells like Stirling Grove to maintain board control and ramp into impactful plays such as Winds of Wrath to clear threats. A pivotal moment occurred when Kestia wiped the board with Winds of Wrath, stopping Maelstrom Wanderer's momentum just as he was about to unleash a large combat phase. Yawgmoth tried to push an aggressive infect and poison strategy through proliferate, but was interrupted by Force of Will and counterspells, while Zedruu's control elements kept the table in check. Maelstrom Wanderer continued to cascade into powerful creatures and spells, but the combined political and control pressure from the other players prevented any one player from dominating early on. The game featured multiple board wipes, combat phases with heavy commander damage, and strategic use of enchantments and artifacts to control draws and opponent actions. The win condition appeared focused on combat damage combined with incremental value and poison counters, with no single player able to close the game decisively in the early stages shown.