Deck Strategies
Zurgo Helmsmasher
Use Zurgo's forced attacks combined with indestructibility on your turn and extra combat phases via cards like Seize the Day to apply constant and escalating combat pressure, aiming to end the game quickly through overwhelming damage and damage doublers like Worldslayer and Sunhome.
Marath, Will of the Wild
Leverage Marath's multiple activated abilities to distribute +1/+1 counters, generate elemental tokens, and deal incremental damage, focusing on aggressive board presence and resilience with creatures like Acidic Slime to remove threats while steadily chipping away at opponents.
Gameplay Insights
- 1
Zurgo's indestructibility during the player's turn allows for aggressive combat without fear of removal, which is a core advantage.
- 2
Using Seize the Day to create additional combat phases synergizes well with Zurgo's forced attack ability, multiplying damage output.
- 3
Marath's ability to remove +1/+1 counters to generate tokens or deal damage provides flexible responses to Zurgo's threats.
- 4
Acidic Slime serves as a crucial answer to key enchantments or artifacts like Sunhome that boost Zurgo's damage potential.
- 5
Potential board wipes like Wildfire and Magister Worth could drastically shift the board state, but Zurgo's indestructibility helps mitigate some of their impact.
Notable Cards
Seize the Day
Worldslayer
Sunhome, Fortress of the Legion
Wildfire
Acidic Slime
Summary
The gameplay features a clash between two aggressive commanders: Zurgo Helmsmasher and Marath, Will of the Wild. Zurgo's strategy revolves around his indestructibility during the player's turn and his forced attacking each combat, which is leveraged by cards like Seize the Day to grant additional combat phases and main phases. This enables Zurgo to apply constant pressure and grow stronger with each attack, aiming to end the game quickly with overwhelming damage, especially when combined with cards like Worldslayer and Sunhome to give him double strike and trample. Marath, on the other hand, is built around versatility and resilience. With numerous activated abilities that manipulate +1/+1 counters, create elemental tokens, or deal direct damage, Marath's deck focuses on aggressive board presence and adaptability. The inclusion of creatures like Acidic Slime provides answers to key threats such as Sunhome, balancing offense with crucial removal. Marath's plan is to sustain pressure by efficiently using counters and tokens, aiming to outpace and outlast Zurgo's relentless attacks. The key turning points in the game involve the interaction between Zurgo's forced attacks and Marath's ability to create blockers and remove problematic enchantments or artifacts. The presence of board wipes like Wildfire and Magister Worth were noted as potential disruptors, though Zurgo's indestructibility on his turn provides some immunity. Ultimately, the game is a tense race where Zurgo attempts to deliver repeated high-impact strikes while Marath leverages his flexible counters and tokens to stabilize and strike back.