Deck Strategies
Miirym, Sentinel Wyrm
Focus on generating treasures and extra combat phases through synergy with creatures like Hellkite Charger and Old Norn Bone, enabling multiple attack phases to overwhelm opponents.
Zurgo and Ojutai
Utilizes Herald's Horn to reduce the cost of dragons and boost their power, combined with Dragon Tempest and Ancient Gold Dragon to amplify damage and potentially combo opponents out in one swing.
Tanazir Quandrix
Leverages +1/+1 counters and card draw through Simic Ascendancy and other counter synergies, using a flexible power and toughness swap effect to maximize damage and board presence.
The Ur-Dragon
Ramp quickly into large, hexproof dragons that debuff opponents' creatures, control the board, and push through massive damage with flying and trample.
Gameplay Insights
- 1
Early artifact ramp was aggressively targeted with Pick Your Poison to disrupt players' mana acceleration and slow down explosive starts.
- 2
Herald's Horn was pivotal for Zurgo and Ojutai, enabling cheaper dragon casts and increasing damage output by reducing casting costs and boosting power.
- 3
Tanazir Quandrix's Simic Ascendancy provided continuous card draw and +1/+1 counters synergy, allowing for a scaling board state that could threaten opponents effectively.
- 4
Miirym's combo with Hellkite Charger and Old Norn Bone allowed for untapping creatures and gaining extra combat phases, creating opportunities for multiple attack phases in a turn.
- 5
The Ur-Dragon player leveraged hexproof granted from equipment and auras, combined with global debuffs on opponents' creatures, to maintain board control while preparing for a big finish.
Notable Cards
Arcane Signet
Pick Your Poison
Herald's Horn
Simic Ascendancy
Dragon Tempest
Ancient Gold Dragon
Hellkite Charger
Jade Orb of Dragonkind
Summary
The game featured a four-player all-dragons Commander pod with The Ur-Dragon, Zurgo and Ojutai, Tanazir Quandrix, and Miirym, Sentinel Wyrm. Early turns involved ramp and setting up key synergies, with multiple players deploying Arcane Signets and other mana acceleration. The players quickly established aggressive board states, leveraging dragons with abilities like flying, trample, and haste. Key plays included Zurgo and Ojutai utilizing Herald's Horn to reduce dragon costs and trigger damage, while Tanazir Quandrix employed Simic Ascendancy to capitalize on +1/+1 counters and draw cards, enhancing their board presence. Miirym focused on generating treasures and extra combat phases with combos involving Hellkite Charger and Old Norn Bone, ramping up to large, multiple attack phases. The Ur-Dragon player utilized ramp spells and powerful dragons with hexproof and debuff auras to control the board and push through damage. Throughout the game, players had to navigate board wipes and artifact sacrifices, such as from Pick Your Poison, which targeted mana acceleration and artifacts, causing shifts in tempo. The game revolved around building massive dragon armies, leveraging multiple combat phases, and triggering damage doublers like Dragon Tempest to close out the game.