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Watch The Spikes NOT Play Thassa's Oracle in Commander | The Spike Feeders S5E3

The Spike Feeders


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Kenrith, the Returned King

    Kenrith, the Returned King

    Elfball combo deck focused on fast mana generation using elves and powerful mana artifacts to enable explosive plays and overwhelming board presence, supported by tutors to find key combo pieces.

  • Circu, Dimir Lobotomist

    Circu, Dimir Lobotomist

    Control deck centered on taxing opponents’ spells and disrupting strategies with artifact lock pieces like Null Rod and Karn, while generating incremental advantage through Circu’s triggered abilities.

  • Tishana, Voice of Thunder

    Tishana, Voice of Thunder

    Elfball ramp deck aiming to quickly develop a large board of elves and draw cards to fuel powerful spells and overwhelming threats, leveraging synergy between creatures and lands like Gaea's Cradle.

  • Kraum, Ludevic's Opus Vial Smasher the Fierce

    Vial Smasher the Fierce & Kraum, Ludevic's Opus

    Grixis curiosity control deck focused on enchanting Vial Smasher with card draw and damage dealing effects such as Ophidian Eye to incrementally chip away at opponents' life totals while maintaining control elements.

Gameplay Insights

  • 1

    The use of Mystic Remora early in the game provided effective spell taxation, forcing opponents to carefully consider their plays and pay cumulative upkeep to maintain it.

  • 2

    Jan’s Karn, the Great Creator combined with Null Rod effectively shut down artifact mana acceleration and disrupted key combo enablers for opponents.

  • 3

    Bill’s synergy of Vial Smasher with Ophidian Eye (or similar effects) allowed incremental card draw and damage triggers to chip away at opponents, leveraging commander damage as a secondary win condition.

  • 4

    Alex’s decision to play Training Grounds and fetch multiple dual lands supported fast mana acceleration and enabled multiple powerful spells in quick succession, accelerating his elfball combo.

  • 5

    Priority sequencing during fetchland cracking was carefully managed to maximize mana efficiency and land drops, demonstrating strong coordination among players.

  • 6

    Multiple players chose not to pay the 4 life cost from Circu’s ability at times, indicating a strategic balance between resource expenditure and board presence.

  • 7

    The interplay of tutors like Demonic Tutor and Imperial Seal was pivotal for assembling critical combo components and maintaining pressure on opponents.

Notable Cards

  • Mystic Remora

    Mystic Remora

  • Demonic Tutor

    Demonic Tutor

  • Imperial Seal

    Imperial Seal

  • Karn, the Great Creator

    Karn, the Great Creator

  • Null Rod

    Null Rod

  • Gaea's Cradle

    Gaea's Cradle

  • Vial Smasher the Fierce

    Vial Smasher the Fierce

  • Ophidian Eye

    Ophidian Eye

  • Training Grounds

    Training Grounds

  • Dockside Extortionist

    Dockside Extortionist

  • Pact of Negation

    Pact of Negation

  • Sylvan Caryatid

    Sylvan Caryatid

  • Bloom Tender

    Bloom Tender

  • Tandem Lookout

    Tandem Lookout

Gameplay Summary

As the game progressed, Alex utilized powerful tutors like Demonic Tutor and Imperial Seal to assemble a formidable elfball combo with Kenrith, the Returned King, incorporating cards such as Dockside Extortionist and Training Grounds to generate explosive mana.

Jan’s Circu, Dimir Lobotomist deck maintained a disruptive presence by taxing opponents’ spells and leveraging artifact lock pieces.

Bill successfully equipped Vial Smasher with Ophidian Eye to draw cards and deal incremental damage, while Jerry sought to capitalize on Tishana's ability to grow his board and draw cards.

The game featured pivotal moments including multiple fetchland crack sequences to optimize mana bases, strategic uses of Pact of Negation and Karn, and interactions revolving around Mystic Remora’s cumulative upkeep.

The match was a dynamic interplay of combo acceleration, control disruption, and incremental value generation, with players carefully balancing aggression and defense.

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