Deck & Commander Strategies
Skullbriar, the Walking Grave
A voltron-style deck that focuses on accumulating +1/+1 counters on Skullbriar through various spells and abilities, enhancing his threat level and using keyword counters to maintain pressure.
Ao, the Dawn Sky
A reanimation and sacrifice value engine that cheats permanents into play repeatedly from the top seven cards when Ao dies, generating card advantage and board presence with resilience.
Gyruda, Doom of Depths
A clone and mill deck that mills opponents and self to enable repeated reanimation of big creatures, using Gyruda's triggered ability to cheat creatures into play for continuous board development.
Jetmir, Nexus of Revels
An aggressive token and keyword soup deck that creates wide boards and uses anthem effects and power doubling to pump attackers and close out games quickly through overwhelming damage.
Gameplay Insights
- 1
Cole's use of Gift of Immortality combined with Helm of the Host on Ao created multiple copies and allowed repeated value generation through Ao's death triggers.
- 2
Kelly's clone strategy with Gyruda leveraged mill and reanimation effectively, bringing back powerful creatures like Breathkeeper Seraph and Massacre Wurm to swing the board state.
- 3
Phil's Skullbriar deck capitalized on spells that put counters on Skullbriar, enabling a significant damage burst once trample and double counters accumulated.
- 4
Neo's Jetmir deck maximized token production and used power doubling abilities along with anthem effects like Cryptolith Rite and Pest Infestation to build a formidable attacking force.
- 5
The final winning sequence involved casting Finale of Devastation for a large X, obtaining Pathbreaker Ibex, and enhancing attackers with Boros Charm to deal lethal trample damage to multiple opponents simultaneously.
- 6
The interplay of sacrifice outlets, reanimation, and cloning created a complex board state that required careful timing and prioritization of threats.
- 7
Phil's timely removal of key artifacts and creatures like Gift of Immortality and Helm of the Host disrupted Cole's combo potential but did not prevent Neo's eventual overwhelming board presence.
Notable Cards
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Gift of Immortality
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Helm of the Host
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Roaring Earth
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Solidarity of Heroes
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Mindcrank
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Massacre Wurm
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Finale of Devastation
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Boros Charm
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Cryptolith Rite
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Rite of Harmony
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Pest Infestation
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Tendershoot Dryad
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Pathbreaker Ibex
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Ashnod's Altar
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Seal of Cleansing
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Hostage Taker
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Windborn Muse
Gameplay Summary
The game featured a dynamic four-player Commander match with each player piloting distinct strategies around their chosen commanders.
Early turns focused on land drops and ramp, with key plays including casting commanders and setting up synergies.
One notable interaction was Cole's Ao, the Dawn Sky deck leveraging reanimation and sacrifice outlets to generate card advantage and value, including using Gift of Immortality and Helm of the Host to create additional tokens and resilience. Kelly's Gyruda, Doom of Depths deck utilized cloning effects and mill to repeatedly bring back impactful creatures, while Phil's Skullbriar, the Walking Grave steadily built counters and grew threatening through spells like Roaring Earth and Solidarity of Heroes, eventually dealing significant damage.
Neo, playing Jetmir, Nexus of Revels, developed a wide board of tokens, leveraging anthem effects and doubling power to overwhelm opponents.
The game reached a climax when Neo cast Finale of Devastation for a massive Pathbreaker Ibex, buffing his team and using Boros Charm for double strike, dealing lethal damage to two opponents simultaneously and clinching the win in a high-powered, board-swinging finish.