Deck Strategies
Fynn, the Fangbearer
Aggressive poison counters strategy using deathtouch creatures that grant double poison counters, aiming to win quickly by infecting opponents rather than traditional combat damage.
Radiant, Archangel
Mono-white flying tribal and hatebears deck that controls the board with tokens, flying creatures, and exile effects, aiming to either voltron with Radiant or win through overwhelming air superiority.
Yawgmoth, Thran Physician
Mono-black combo-control deck focusing on placing minus one minus one counters, sacrificing creatures to draw cards, and assembling a combo with Cabal Coffers and Crypt Ghast for large mana production to finish the game.
Kumena, Tyrant of Orazca
Merfolk tribal deck focused on untapping permanents multiple times per turn to generate card advantage and tempo, using Kumena as a voltron commander to win via combat damage.
Gameplay Insights
- 1
Fynn's ability to grant double poison counters made traditional pump spells ineffective, forcing opponents to find other answers.
- 2
Yawgmoth's use of minor creatures to place minus one minus one counters and generate card draw was central to controlling the board and setting up combos.
- 3
Kumena capitalized on untapping permanents multiple times per turn, using tempo and card draw to maintain pressure despite poison counters.
- 4
Radiant's exile effects like Angelic Executioner and Angel of Sanctions were critical in disrupting opponent strategies and removing key enchantments and creatures.
- 5
The interaction between Magus of the Abyss and Heroic Intervention created tension, as players had to anticipate board wipes and protect their key permanents.
- 6
Bolas's Citadel combined with Necropotence allowed Yawgmoth's player to manipulate the top of their library and maintain card advantage, accelerating combo potential.
- 7
Rogue's Passage was used strategically to enable Kumena’s unblockable commander to deal damage, highlighting the importance of evasion in the game.
- 8
Chord of Calling was a key tutor to put important creatures like Merrow Reejery onto the battlefield, enabling Kumena’s untap synergy.
- 9
Players carefully managed poison counters, with instances of choosing to take poison damage rather than sacrifice key creatures or block.
- 10
The game featured complex layers of tempo, control, and combo elements, requiring players to balance aggression with disruption to survive and find their win condition.
Notable Cards
Fynn, the Fangbearer
Yawgmoth, Thran Physician
Kumena, Tyrant of Orazca
Radiant, Archangel
Magus of the Abyss
Garruk, Primal Hunter
Necropotence
Cabal Coffers
Crypt Ghast
Beastmaster Ascension
Illusionist's Bracers
Chord of Calling
Bolas's Citadel
Eternal Witness
Rishkar's Expertise
Boreas Charger
Rogue's Passage
Archon of Absolution
Angel of Sanctions
Summary
The game began with aggressive early plays from Fynn, the Fangbearer, leveraging deathtouch creatures to apply poison counters quickly, while Radiant, Archangel aimed to control the board with flying tokens and hatebear effects. Yawgmoth, Thran Physician employed a control and combo strategy, utilizing minus one minus one counters and drawing cards with Necropotence to find key pieces like Cabal Coffers and Crypt Ghast. Kumena, Tyrant of Orazca focused on generating value through untapping merfolk and other permanents multiple times per turn, enabling powerful tempo plays and card draw. Early combat phases were pivotal, as poison counters steadily accumulated on players, with Fynn's deathtouch attacks pressuring opponents, while Radiant used exile effects and board presence to disrupt threats. Yawgmoth's player sacrificed creatures to draw cards and control the board state, ultimately assembling a mana base to fuel powerful spells. Kumena's deck ramped and buffed merfolk, using Illusionist's Bracers and tempo plays to maintain pressure. The game featured key moments such as the casting of Magus of the Abyss, multiple board wipes, and interaction with Garruk, Primal Hunter to draw cards, showcasing the dynamic between aggressive poison damage, board control, and combo assembly. The match evolved into a tense interplay of life totals, poison counters, and resource management, with players carefully balancing aggression and defense while searching for their win conditions.